Lunala

Pokemon Data

Generation: 7

Height: 4m

Weight: 120kg

Starter Cost: 6

Base Stats:

MaxHP

137

Atk

113

Def

89

SpAtk

137

SpDef

107

Spd

97

Sum

680

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
01111100.51
FLYPSYBUGROCGHODRADARSTEFAI
10.51141411

Evolution Chart:

Lv 43

Lv 53, Time: Night

Lv 43

Lv 53, Time: Day

Form:

Lunala Moves learned by level:

Evolution
GHO
1001005-
The user emits a sinister ray to attack the target. This move can be used on the target regardless of its Abilities.
1
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
1
PSY
-6020-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
1
PSY
--20-
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
1
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
7
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
14
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
21
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
28
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
35
FAI
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
42
DAR
85951040
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
49
PSY
--15-
Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves.
56
FAI
951001530
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
63
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
70
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
77
ROC
--10-
The user and its allies are protected from wide-ranging attacks for one turn.
84
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.

Lunala moves learned via TM:

NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FLY
6010010-
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.