Physical · Moves

PoundNormalNORPhysical movePhysical4010035-The target is physically pounded with a long tail, a foreleg, or the like.
Karate ChopFightingFIGPhysical movePhysical5010025-The target is attacked with a sharp chop. Critical hits land more easily.
Double SlapNormalNORPhysical movePhysical158510-The target is slapped repeatedly, back and forth, two to five times in a row.
Comet PunchNormalNORPhysical movePhysical188515-The target is hit with a flurry of punches that strike two to five times in a row.
Mega PunchNormalNORPhysical movePhysical808520-The target is slugged by a punch thrown with muscle-packed power.
Pay DayNormalNORPhysical movePhysical4010020-Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
Fire PunchFireFIRPhysical movePhysical751001510The target is punched with a fiery fist. This may also leave the target with a burn.
Ice PunchIceICEPhysical movePhysical751001510The target is punched with an icy fist. This may also leave the target frozen.
Thunder PunchElectricELEPhysical movePhysical751001510The target is punched with an electrified fist. This may also leave the target with paralysis.
ScratchNormalNORPhysical movePhysical4010035-Hard, pointed, sharp claws rake the target to inflict damage.
Vise GripNormalNORPhysical movePhysical5510030-The target is gripped and squeezed from both sides to inflict damage.
GuillotineNormalNORPhysical movePhysical200305-A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
CutNormalNORPhysical movePhysical509530-The target is cut with a scythe or claw.
Wing AttackFlyingFLYPhysical movePhysical6010035-The target is struck with large, imposing wings spread wide to inflict damage.
FlyFlyingFLYPhysical movePhysical909515-The user flies up into the sky and then strikes its target on the next turn.
BindNormalNORPhysical movePhysical158520-Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SlamNormalNORPhysical movePhysical807520-The target is slammed with a long tail, vines, or the like to inflict damage.
Vine WhipGrassGRAPhysical movePhysical4510025-The target is struck with slender, whiplike vines to inflict damage.
StompNormalNORPhysical movePhysical651002030The target is stomped with a big foot. This may also make the target flinch.
Double KickFightingFIGPhysical movePhysical3010030-The target is quickly kicked twice in succession using both feet.
Mega KickNormalNORPhysical movePhysical120755-The target is attacked by a kick launched with muscle-packed power.
Jump KickFightingFIGPhysical movePhysical1009510-The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Rolling KickFightingFIGPhysical movePhysical60851530The user lashes out with a quick, spinning kick. This may also make the target flinch.
HeadbuttNormalNORPhysical movePhysical701001530The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Horn AttackNormalNORPhysical movePhysical6510025-The target is jabbed with a sharply pointed horn to inflict damage.
Fury AttackNormalNORPhysical movePhysical158520-The target is jabbed repeatedly with a horn or beak two to five times in a row.
Horn DrillNormalNORPhysical movePhysical200305-The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
TackleNormalNORPhysical movePhysical4010035-A physical attack in which the user charges and slams into the target with its whole body.
Body SlamNormalNORPhysical movePhysical851001530The user drops onto the target with its full body weight. This may also leave the target with paralysis.
WrapNormalNORPhysical movePhysical159020-A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Take DownNormalNORPhysical movePhysical908520-A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
ThrashNormalNORPhysical movePhysical12010010-The user rampages and attacks for two to three turns. The user then becomes confused.
Double-EdgeNormalNORPhysical movePhysical12010015-A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Poison StingPoisonPOIPhysical movePhysical151003530The user stabs the target with a poisonous stinger. This may also poison the target.
TwineedleBugBUGPhysical movePhysical251002020The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target.
Pin MissileBugBUGPhysical movePhysical259520-Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
BiteDarkDARPhysical movePhysical601002530The target is bitten with viciously sharp fangs. This may also make the target flinch.
PeckFlyingFLYPhysical movePhysical3510035-The target is jabbed with a sharply pointed beak or horn.
Drill PeckFlyingFLYPhysical movePhysical8010020-A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
SubmissionFightingFIGPhysical movePhysical808020-The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Low KickFightingFIGPhysical movePhysical-10020-A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
CounterFightingFIGPhysical movePhysical-10020-A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic TossFightingFIGPhysical movePhysical-10020-The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
StrengthNormalNORPhysical movePhysical8010015-The target is slugged with a punch thrown at maximum power.
Razor LeafGrassGRAPhysical movePhysical559525-Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily.
Rock ThrowRockROCPhysical movePhysical509015-The user picks up and throws a small rock at the target to attack.
EarthquakeGroundGROPhysical movePhysical10010010-The user sets off an earthquake that strikes every Pokémon around it.
FissureGroundGROPhysical movePhysical200305-The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits.
DigGroundGROPhysical movePhysical8010010-The user burrows into the ground, then attacks on the next turn.
Quick AttackNormalNORPhysical movePhysical4010030-The user lunges at the target at a speed that makes it almost invisible. This move always goes first.