| Pound | NormalNOR | Physical | 40 | 100 | 35 | - | The target is physically pounded with a long tail, a foreleg, or the like. |
| Karate Chop | FightingFIG | Physical | 50 | 100 | 25 | - | The target is attacked with a sharp chop. Critical hits land more easily. |
| Double Slap | NormalNOR | Physical | 15 | 85 | 10 | - | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Comet Punch | NormalNOR | Physical | 18 | 85 | 15 | - | The target is hit with a flurry of punches that strike two to five times in a row. |
| Mega Punch | NormalNOR | Physical | 80 | 85 | 20 | - | The target is slugged by a punch thrown with muscle-packed power. |
| Pay Day | NormalNOR | Physical | 40 | 100 | 20 | - | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Fire Punch | FireFIR | Physical | 75 | 100 | 15 | 10 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| Ice Punch | IceICE | Physical | 75 | 100 | 15 | 10 | The target is punched with an icy fist. This may also leave the target frozen. |
| Thunder Punch | ElectricELE | Physical | 75 | 100 | 15 | 10 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Scratch | NormalNOR | Physical | 40 | 100 | 35 | - | Hard, pointed, sharp claws rake the target to inflict damage. |
| Vise Grip | NormalNOR | Physical | 55 | 100 | 30 | - | The target is gripped and squeezed from both sides to inflict damage. |
| Guillotine | NormalNOR | Physical | 200 | 30 | 5 | - | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
| Cut | NormalNOR | Physical | 50 | 95 | 30 | - | The target is cut with a scythe or claw. |
| Wing Attack | FlyingFLY | Physical | 60 | 100 | 35 | - | The target is struck with large, imposing wings spread wide to inflict damage. |
| Fly | FlyingFLY | Physical | 90 | 95 | 15 | - | The user flies up into the sky and then strikes its target on the next turn. |
| Bind | NormalNOR | Physical | 15 | 85 | 20 | - | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Slam | NormalNOR | Physical | 80 | 75 | 20 | - | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Vine Whip | GrassGRA | Physical | 45 | 100 | 25 | - | The target is struck with slender, whiplike vines to inflict damage. |
| Stomp | NormalNOR | Physical | 65 | 100 | 20 | 30 | The target is stomped with a big foot. This may also make the target flinch. |
| Double Kick | FightingFIG | Physical | 30 | 100 | 30 | - | The target is quickly kicked twice in succession using both feet. |
| Mega Kick | NormalNOR | Physical | 120 | 75 | 5 | - | The target is attacked by a kick launched with muscle-packed power. |
| Jump Kick | FightingFIG | Physical | 100 | 95 | 10 | - | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Rolling Kick | FightingFIG | Physical | 60 | 85 | 15 | 30 | The user lashes out with a quick, spinning kick. This may also make the target flinch. |
| Headbutt | NormalNOR | Physical | 70 | 100 | 15 | 30 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Horn Attack | NormalNOR | Physical | 65 | 100 | 25 | - | The target is jabbed with a sharply pointed horn to inflict damage. |
| Fury Attack | NormalNOR | Physical | 15 | 85 | 20 | - | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Horn Drill | NormalNOR | Physical | 200 | 30 | 5 | - | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
| Tackle | NormalNOR | Physical | 40 | 100 | 35 | - | A physical attack in which the user charges and slams into the target with its whole body. |
| Body Slam | NormalNOR | Physical | 85 | 100 | 15 | 30 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Wrap | NormalNOR | Physical | 15 | 90 | 20 | - | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Take Down | NormalNOR | Physical | 90 | 85 | 20 | - | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Thrash | NormalNOR | Physical | 120 | 100 | 10 | - | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Double-Edge | NormalNOR | Physical | 120 | 100 | 15 | - | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Poison Sting | PoisonPOI | Physical | 15 | 100 | 35 | 30 | The user stabs the target with a poisonous stinger. This may also poison the target. |
| Twineedle | BugBUG | Physical | 25 | 100 | 20 | 20 | The user damages the target twice in succession by jabbing it with two spikes. This may also poison the target. |
| Pin Missile | BugBUG | Physical | 25 | 95 | 20 | - | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
| Bite | DarkDAR | Physical | 60 | 100 | 25 | 30 | The target is bitten with viciously sharp fangs. This may also make the target flinch. |
| Peck | FlyingFLY | Physical | 35 | 100 | 35 | - | The target is jabbed with a sharply pointed beak or horn. |
| Drill Peck | FlyingFLY | Physical | 80 | 100 | 20 | - | A corkscrewing attack that strikes the target with a sharp beak acting as a drill. |
| Submission | FightingFIG | Physical | 80 | 80 | 20 | - | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| Low Kick | FightingFIG | Physical | - | 100 | 20 | - | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Counter | FightingFIG | Physical | - | 100 | 20 | - | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Seismic Toss | FightingFIG | Physical | - | 100 | 20 | - | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| Strength | NormalNOR | Physical | 80 | 100 | 15 | - | The target is slugged with a punch thrown at maximum power. |
| Razor Leaf | GrassGRA | Physical | 55 | 95 | 25 | - | Sharp-edged leaves are launched to slash at opposing Pokémon. Critical hits land more easily. |
| Rock Throw | RockROC | Physical | 50 | 90 | 15 | - | The user picks up and throws a small rock at the target to attack. |
| Earthquake | GroundGRO | Physical | 100 | 100 | 10 | - | The user sets off an earthquake that strikes every Pokémon around it. |
| Fissure | GroundGRO | Physical | 200 | 30 | 5 | - | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. |
| Dig | GroundGRO | Physical | 80 | 100 | 10 | - | The user burrows into the ground, then attacks on the next turn. |
| Quick Attack | NormalNOR | Physical | 40 | 100 | 30 | - | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |