Fighting · Moves

Karate ChopFightingFIGPhysical movePhysical5010025-The target is attacked with a sharp chop. Critical hits land more easily.
Double KickFightingFIGPhysical movePhysical3010030-The target is quickly kicked twice in succession using both feet.
Jump KickFightingFIGPhysical movePhysical1009510-The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
Rolling KickFightingFIGPhysical movePhysical60851530The user lashes out with a quick, spinning kick. This may also make the target flinch.
SubmissionFightingFIGPhysical movePhysical808020-The user grabs the target and recklessly dives for the ground. This also damages the user a little.
Low KickFightingFIGPhysical movePhysical-10020-A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
CounterFightingFIGPhysical movePhysical-10020-A retaliation move that counters any physical attack, inflicting double the damage taken.
Seismic TossFightingFIGPhysical movePhysical-10020-The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
High Jump KickFightingFIGPhysical movePhysical1309010-The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Triple KickFightingFIGPhysical movePhysical109010-A consecutive three-kick attack that becomes more powerful with each successful hit.
ReversalFightingFIGPhysical movePhysical-10015-An all-out attack that becomes more powerful the less HP the user has.
Mach PunchFightingFIGPhysical movePhysical4010030-The user throws a punch at blinding speed. This move always goes first.
DetectFightingFIGStatus moveStatus--5-This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
Dynamic PunchFightingFIGPhysical movePhysical100505100The user punches the target with full, concentrated power. This confuses the target if it hits.
Vital ThrowFightingFIGPhysical movePhysical70-10-The user attacks last. In return, this throw move never misses.
Cross ChopFightingFIGPhysical movePhysical100805-The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Rock SmashFightingFIGPhysical movePhysical401001550The user attacks with a punch. This may also lower the target's Defense stat.
Focus PunchFightingFIGPhysical movePhysical15010020-The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
SuperpowerFightingFIGPhysical movePhysical1201005-The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
RevengeFightingFIGPhysical movePhysical6010010-This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Brick BreakFightingFIGPhysical movePhysical7510015-The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
Arm ThrustFightingFIGPhysical movePhysical1510020-The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row.
Sky UppercutFightingFIGPhysical movePhysical859015-The user attacks the target with an uppercut thrown skyward with force.
Bulk UpFightingFIGStatus moveStatus--20-The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
Wake-Up SlapFightingFIGPhysical movePhysical7010010-This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
Hammer ArmFightingFIGPhysical movePhysical1009010-The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
Close CombatFightingFIGPhysical movePhysical1201005-The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
Force PalmFightingFIGPhysical movePhysical601001030The target is attacked with a shock wave. This may also leave the target with paralysis.
Aura SphereFightingFIGSpecial moveSpecial80-20-The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Drain PunchFightingFIGPhysical movePhysical7510010-An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Vacuum WaveFightingFIGSpecial moveSpecial4010030-The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Focus BlastFightingFIGSpecial moveSpecial12070510The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
Storm ThrowFightingFIGPhysical movePhysical6010010-The user strikes the target with a fierce blow. This attack always results in a critical hit.
Low SweepFightingFIGPhysical movePhysical6510020100The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
Quick GuardFightingFIGStatus moveStatus--15-The user protects itself and its allies from priority moves.
Circle ThrowFightingFIGPhysical movePhysical609010-The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Final GambitFightingFIGSpecial moveSpecial-1005-The user risks everything to attack its target. The user faints but does damage equal to its HP.
Sacred SwordFightingFIGPhysical movePhysical9010015-The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
Secret SwordFightingFIGSpecial moveSpecial8510010-The user cuts with its long horn. The odd power contained in the horn does physical damage to the target.
Flying PressFightingFIGPhysical movePhysical1009510-The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Mat BlockFightingFIGStatus moveStatus--10-Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Power-Up PunchFightingFIGPhysical movePhysical4010020100Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
All-Out PummelingFightingFIGPhysical movePhysical--1-The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
All-Out PummelingFightingFIGSpecial moveSpecial--1-Dummy Data
No RetreatFightingFIGStatus moveStatus--5-This move raises all the user's stats but prevents the user from switching out or fleeing.
OctolockFightingFIGStatus moveStatus-10015-The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
Max KnuckleFightingFIGPhysical movePhysical10-10-This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats.
Body PressFightingFIGPhysical movePhysical8010010-The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Meteor AssaultFightingFIGPhysical movePhysical1501005-The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
CoachingFightingFIGStatus moveStatus--10-The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.