| Karate Chop | FightingFIG | Physical | 50 | 100 | 25 | - | The target is attacked with a sharp chop. Critical hits land more easily. |
| Double Kick | FightingFIG | Physical | 30 | 100 | 30 | - | The target is quickly kicked twice in succession using both feet. |
| Jump Kick | FightingFIG | Physical | 100 | 95 | 10 | - | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
| Rolling Kick | FightingFIG | Physical | 60 | 85 | 15 | 30 | The user lashes out with a quick, spinning kick. This may also make the target flinch. |
| Submission | FightingFIG | Physical | 80 | 80 | 20 | - | The user grabs the target and recklessly dives for the ground. This also damages the user a little. |
| Low Kick | FightingFIG | Physical | - | 100 | 20 | - | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| Counter | FightingFIG | Physical | - | 100 | 20 | - | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| Seismic Toss | FightingFIG | Physical | - | 100 | 20 | - | The target is thrown using the power of gravity. It inflicts damage equal to the user's level. |
| High Jump Kick | FightingFIG | Physical | 130 | 90 | 10 | - | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Triple Kick | FightingFIG | Physical | 10 | 90 | 10 | - | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| Reversal | FightingFIG | Physical | - | 100 | 15 | - | An all-out attack that becomes more powerful the less HP the user has. |
| Mach Punch | FightingFIG | Physical | 40 | 100 | 30 | - | The user throws a punch at blinding speed. This move always goes first. |
| Detect | FightingFIG | Status | - | - | 5 | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| Dynamic Punch | FightingFIG | Physical | 100 | 50 | 5 | 100 | The user punches the target with full, concentrated power. This confuses the target if it hits. |
| Vital Throw | FightingFIG | Physical | 70 | - | 10 | - | The user attacks last. In return, this throw move never misses. |
| Cross Chop | FightingFIG | Physical | 100 | 80 | 5 | - | The user delivers a double chop with its forearms crossed. Critical hits land more easily. |
| Rock Smash | FightingFIG | Physical | 40 | 100 | 15 | 50 | The user attacks with a punch. This may also lower the target's Defense stat. |
| Focus Punch | FightingFIG | Physical | 150 | 100 | 20 | - | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| Superpower | FightingFIG | Physical | 120 | 100 | 5 | - | The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats. |
| Revenge | FightingFIG | Physical | 60 | 100 | 10 | - | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| Brick Break | FightingFIG | Physical | 75 | 100 | 15 | - | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| Arm Thrust | FightingFIG | Physical | 15 | 100 | 20 | - | The user lets loose a flurry of open-palmed arm thrusts that hit two to five times in a row. |
| Sky Uppercut | FightingFIG | Physical | 85 | 90 | 15 | - | The user attacks the target with an uppercut thrown skyward with force. |
| Bulk Up | FightingFIG | Status | - | - | 20 | - | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| Wake-Up Slap | FightingFIG | Physical | 70 | 100 | 10 | - | This attack inflicts big damage on a sleeping target. This also wakes the target up, however. |
| Hammer Arm | FightingFIG | Physical | 100 | 90 | 10 | - | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. |
| Close Combat | FightingFIG | Physical | 120 | 100 | 5 | - | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| Force Palm | FightingFIG | Physical | 60 | 100 | 10 | 30 | The target is attacked with a shock wave. This may also leave the target with paralysis. |
| Aura Sphere | FightingFIG | Special | 80 | - | 20 | - | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| Drain Punch | FightingFIG | Physical | 75 | 100 | 10 | - | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| Vacuum Wave | FightingFIG | Special | 40 | 100 | 30 | - | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| Focus Blast | FightingFIG | Special | 120 | 70 | 5 | 10 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| Storm Throw | FightingFIG | Physical | 60 | 100 | 10 | - | The user strikes the target with a fierce blow. This attack always results in a critical hit. |
| Low Sweep | FightingFIG | Physical | 65 | 100 | 20 | 100 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| Quick Guard | FightingFIG | Status | - | - | 15 | - | The user protects itself and its allies from priority moves. |
| Circle Throw | FightingFIG | Physical | 60 | 90 | 10 | - | The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Final Gambit | FightingFIG | Special | - | 100 | 5 | - | The user risks everything to attack its target. The user faints but does damage equal to its HP. |
| Sacred Sword | FightingFIG | Physical | 90 | 100 | 15 | - | The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage. |
| Secret Sword | FightingFIG | Special | 85 | 100 | 10 | - | The user cuts with its long horn. The odd power contained in the horn does physical damage to the target. |
| Flying Press | FightingFIG | Physical | 100 | 95 | 10 | - | The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously. |
| Mat Block | FightingFIG | Status | - | - | 10 | - | Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves. |
| Power-Up Punch | FightingFIG | Physical | 40 | 100 | 20 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| All-Out Pummeling | FightingFIG | Physical | - | - | 1 | - | The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move. |
| All-Out Pummeling | FightingFIG | Special | - | - | 1 | - | Dummy Data |
| No Retreat | FightingFIG | Status | - | - | 5 | - | This move raises all the user's stats but prevents the user from switching out or fleeing. |
| Octolock | FightingFIG | Status | - | 100 | 15 | - | The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn. |
| Max Knuckle | FightingFIG | Physical | 10 | - | 10 | - | This is a Fighting-type attack Dynamax Pokémon use. This raises ally Pokémon's Attack stats. |
| Body Press | FightingFIG | Physical | 80 | 100 | 10 | - | The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target. |
| Meteor Assault | FightingFIG | Physical | 150 | 100 | 5 | - | The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger. |
| Coaching | FightingFIG | Status | - | - | 10 | - | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |