Normal · Moves

PoundNormalNORPhysical movePhysical4010035-The target is physically pounded with a long tail, a foreleg, or the like.
Double SlapNormalNORPhysical movePhysical158510-The target is slapped repeatedly, back and forth, two to five times in a row.
Comet PunchNormalNORPhysical movePhysical188515-The target is hit with a flurry of punches that strike two to five times in a row.
Mega PunchNormalNORPhysical movePhysical808520-The target is slugged by a punch thrown with muscle-packed power.
Pay DayNormalNORPhysical movePhysical4010020-Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
ScratchNormalNORPhysical movePhysical4010035-Hard, pointed, sharp claws rake the target to inflict damage.
Vise GripNormalNORPhysical movePhysical5510030-The target is gripped and squeezed from both sides to inflict damage.
GuillotineNormalNORPhysical movePhysical200305-A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.
Razor WindNormalNORSpecial moveSpecial8010010-In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
Swords DanceNormalNORStatus moveStatus--20-A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
CutNormalNORPhysical movePhysical509530-The target is cut with a scythe or claw.
WhirlwindNormalNORStatus moveStatus--20-The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
BindNormalNORPhysical movePhysical158520-Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
SlamNormalNORPhysical movePhysical807520-The target is slammed with a long tail, vines, or the like to inflict damage.
StompNormalNORPhysical movePhysical651002030The target is stomped with a big foot. This may also make the target flinch.
Mega KickNormalNORPhysical movePhysical120755-The target is attacked by a kick launched with muscle-packed power.
HeadbuttNormalNORPhysical movePhysical701001530The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
Horn AttackNormalNORPhysical movePhysical6510025-The target is jabbed with a sharply pointed horn to inflict damage.
Fury AttackNormalNORPhysical movePhysical158520-The target is jabbed repeatedly with a horn or beak two to five times in a row.
Horn DrillNormalNORPhysical movePhysical200305-The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
TackleNormalNORPhysical movePhysical4010035-A physical attack in which the user charges and slams into the target with its whole body.
Body SlamNormalNORPhysical movePhysical851001530The user drops onto the target with its full body weight. This may also leave the target with paralysis.
WrapNormalNORPhysical movePhysical159020-A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
Take DownNormalNORPhysical movePhysical908520-A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
ThrashNormalNORPhysical movePhysical12010010-The user rampages and attacks for two to three turns. The user then becomes confused.
Double-EdgeNormalNORPhysical movePhysical12010015-A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Tail WhipNormalNORStatus moveStatus-10030-The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
LeerNormalNORStatus moveStatus-10030-The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
GrowlNormalNORStatus moveStatus-10040-The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
RoarNormalNORStatus moveStatus--20-The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
SingNormalNORStatus moveStatus-5515-A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
SupersonicNormalNORStatus moveStatus-5520-The user generates odd sound waves from its body that confuse the target.
Sonic BoomNormalNORSpecial moveSpecial-9020-The target is hit with a destructive shock wave that always inflicts 20 HP damage.
DisableNormalNORStatus moveStatus-10020-For four turns, this move prevents the target from using the move it last used.
Hyper BeamNormalNORSpecial moveSpecial150905-The target is attacked with a powerful beam. The user can't move on the next turn.
StrengthNormalNORPhysical movePhysical8010015-The target is slugged with a punch thrown at maximum power.
GrowthNormalNORStatus moveStatus--20-The user's body grows all at once, raising the Attack and Sp. Atk stats.
Quick AttackNormalNORPhysical movePhysical4010030-The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
RageNormalNORPhysical movePhysical2010020-As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
MimicNormalNORStatus moveStatus--10-The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
ScreechNormalNORStatus moveStatus-8540-An earsplitting screech harshly lowers the target's Defense stat.
Double TeamNormalNORStatus moveStatus--15-By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
RecoverNormalNORStatus moveStatus--5-Restoring its own cells, the user restores its own HP by half of its max HP.
HardenNormalNORStatus moveStatus--30-The user stiffens all the muscles in its body to raise its Defense stat.
MinimizeNormalNORStatus moveStatus--10-The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
SmokescreenNormalNORStatus moveStatus-10020-The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
Defense CurlNormalNORStatus moveStatus--40-The user curls up to conceal weak spots and raise its Defense stat.
Focus EnergyNormalNORStatus moveStatus--30-The user takes a deep breath and focuses so that critical hits land more easily.
BideNormalNORPhysical movePhysical--10-The user endures attacks for two turns, then strikes back to cause double the damage taken.
MetronomeNormalNORStatus moveStatus--10-The user waggles a finger and stimulates its brain into randomly using nearly any move.