| Pound | NormalNOR | Physical | 40 | 100 | 35 | - | The target is physically pounded with a long tail, a foreleg, or the like. |
| Double Slap | NormalNOR | Physical | 15 | 85 | 10 | - | The target is slapped repeatedly, back and forth, two to five times in a row. |
| Comet Punch | NormalNOR | Physical | 18 | 85 | 15 | - | The target is hit with a flurry of punches that strike two to five times in a row. |
| Mega Punch | NormalNOR | Physical | 80 | 85 | 20 | - | The target is slugged by a punch thrown with muscle-packed power. |
| Pay Day | NormalNOR | Physical | 40 | 100 | 20 | - | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| Scratch | NormalNOR | Physical | 40 | 100 | 35 | - | Hard, pointed, sharp claws rake the target to inflict damage. |
| Vise Grip | NormalNOR | Physical | 55 | 100 | 30 | - | The target is gripped and squeezed from both sides to inflict damage. |
| Guillotine | NormalNOR | Physical | 200 | 30 | 5 | - | A vicious, tearing attack with big pincers. The target faints instantly if this attack hits. |
| Razor Wind | NormalNOR | Special | 80 | 100 | 10 | - | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. |
| Swords Dance | NormalNOR | Status | - | - | 20 | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| Cut | NormalNOR | Physical | 50 | 95 | 30 | - | The target is cut with a scythe or claw. |
| Whirlwind | NormalNOR | Status | - | - | 20 | - | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Bind | NormalNOR | Physical | 15 | 85 | 20 | - | Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns. |
| Slam | NormalNOR | Physical | 80 | 75 | 20 | - | The target is slammed with a long tail, vines, or the like to inflict damage. |
| Stomp | NormalNOR | Physical | 65 | 100 | 20 | 30 | The target is stomped with a big foot. This may also make the target flinch. |
| Mega Kick | NormalNOR | Physical | 120 | 75 | 5 | - | The target is attacked by a kick launched with muscle-packed power. |
| Headbutt | NormalNOR | Physical | 70 | 100 | 15 | 30 | The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. |
| Horn Attack | NormalNOR | Physical | 65 | 100 | 25 | - | The target is jabbed with a sharply pointed horn to inflict damage. |
| Fury Attack | NormalNOR | Physical | 15 | 85 | 20 | - | The target is jabbed repeatedly with a horn or beak two to five times in a row. |
| Horn Drill | NormalNOR | Physical | 200 | 30 | 5 | - | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. |
| Tackle | NormalNOR | Physical | 40 | 100 | 35 | - | A physical attack in which the user charges and slams into the target with its whole body. |
| Body Slam | NormalNOR | Physical | 85 | 100 | 15 | 30 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| Wrap | NormalNOR | Physical | 15 | 90 | 20 | - | A long body, vines, or the like are used to wrap and squeeze the target for four to five turns. |
| Take Down | NormalNOR | Physical | 90 | 85 | 20 | - | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| Thrash | NormalNOR | Physical | 120 | 100 | 10 | - | The user rampages and attacks for two to three turns. The user then becomes confused. |
| Double-Edge | NormalNOR | Physical | 120 | 100 | 15 | - | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| Tail Whip | NormalNOR | Status | - | 100 | 30 | - | The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats. |
| Leer | NormalNOR | Status | - | 100 | 30 | - | The user gives opposing Pokémon an intimidating leer that lowers the Defense stat. |
| Growl | NormalNOR | Status | - | 100 | 40 | - | The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats. |
| Roar | NormalNOR | Status | - | - | 20 | - | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| Sing | NormalNOR | Status | - | 55 | 15 | - | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. |
| Supersonic | NormalNOR | Status | - | 55 | 20 | - | The user generates odd sound waves from its body that confuse the target. |
| Sonic Boom | NormalNOR | Special | - | 90 | 20 | - | The target is hit with a destructive shock wave that always inflicts 20 HP damage. |
| Disable | NormalNOR | Status | - | 100 | 20 | - | For four turns, this move prevents the target from using the move it last used. |
| Hyper Beam | NormalNOR | Special | 150 | 90 | 5 | - | The target is attacked with a powerful beam. The user can't move on the next turn. |
| Strength | NormalNOR | Physical | 80 | 100 | 15 | - | The target is slugged with a punch thrown at maximum power. |
| Growth | NormalNOR | Status | - | - | 20 | - | The user's body grows all at once, raising the Attack and Sp. Atk stats. |
| Quick Attack | NormalNOR | Physical | 40 | 100 | 30 | - | The user lunges at the target at a speed that makes it almost invisible. This move always goes first. |
| Rage | NormalNOR | Physical | 20 | 100 | 20 | - | As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
| Mimic | NormalNOR | Status | - | - | 10 | - | The user copies the target's last move. The move can be used during battle until the Pokémon is switched out. |
| Screech | NormalNOR | Status | - | 85 | 40 | - | An earsplitting screech harshly lowers the target's Defense stat. |
| Double Team | NormalNOR | Status | - | - | 15 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| Recover | NormalNOR | Status | - | - | 5 | - | Restoring its own cells, the user restores its own HP by half of its max HP. |
| Harden | NormalNOR | Status | - | - | 30 | - | The user stiffens all the muscles in its body to raise its Defense stat. |
| Minimize | NormalNOR | Status | - | - | 10 | - | The user compresses its body to make itself look smaller, which sharply raises its evasiveness. |
| Smokescreen | NormalNOR | Status | - | 100 | 20 | - | The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy. |
| Defense Curl | NormalNOR | Status | - | - | 40 | - | The user curls up to conceal weak spots and raise its Defense stat. |
| Focus Energy | NormalNOR | Status | - | - | 30 | - | The user takes a deep breath and focuses so that critical hits land more easily. |
| Bide | NormalNOR | Physical | - | - | 10 | - | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
| Metronome | NormalNOR | Status | - | - | 10 | - | The user waggles a finger and stimulates its brain into randomly using nearly any move. |