Solgaleo

Pokemon Data

Generation: 7

Height: 3.4m

Weight: 230kg

Starter Cost: 6

Base Stats:

MaxHP

137

Atk

137

Def

107

SpAtk

113

SpDef

89

Spd

97

Sum

680

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.52110.50.5102
FLYPSYBUGROCGHODRADARSTEFAI
0.50.2510.520.520.50.5

Evolution Chart:

Lv 43

Lv 53, Time: Night

Lv 43

Lv 53, Time: Day

Solgaleo Moves learned by level:

Evolution
STE
1001005-
The user slams into the target with the force of a meteor. This move can be used on the target regardless of its Abilities.
1
PSY
--20-
The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees.
1
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
1
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
1
NOR
-10030-
Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.
1
FIG
7010010-
This attack inflicts big damage on a sleeping target. This also wakes the target up, however.
7
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
14
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
21
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
28
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
35
NOR
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
42
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
49
STE
-10010-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
56
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
63
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
70
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
77
ROC
--10-
The user and its allies are protected from wide-ranging attacks for one turn.
84
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.

Solgaleo moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
FIR
-10010-
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
PSY
8510010-
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.