Lugia

Pokemon Data

Generation: 2

Height: 5.2m

Weight: 216kg

Starter Cost: 8

Base Stats:

MaxHP

106

Atk

90

Def

130

SpAtk

90

SpDef

154

Spd

110

Sum

680

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11120.520.2510
FLYPSYBUGROCGHODRADARSTEFAI
10.51221211

Form:

Lugia Moves learned by level:

Memory Mushroom
DRA
100751020
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
1
FLY
4010035-
A gust of wind is whipped up by wings and launched at the target to inflict damage.
1
NOR
--20-
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
1
ROC
60100510
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
1
NOR
5010010-
This attack move varies in power and type depending on the weather.
9
ICE
--30-
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
18
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
27
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
36
PSY
801002010
The user attacks with an odd, unseeable power. This may also make the target flinch.
45
NOR
--5-
Restoring its own cells, the user restores its own HP by half of its max HP.
54
FLY
100955-
A vortex of air is shot at the target to inflict damage. Critical hits land more easily.
63
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
72
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
81
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
90
FLY
14090530
A second-turn attack move where critical hits land more easily. This may also make the target flinch.

Lugia moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
FLY
6010010-
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
PSY
7510010-
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
NOR
5010010-
This attack move varies in power and type depending on the weather.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.