Pokémon Moves in PokéRogue

ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
ELE
120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
ELE
651002030
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
ELE
1201001510
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
ELE
60-20-
The user strikes the target with a quick jolt of electricity. This attack never misses.
ELE
--10-
The user levitates using electrically generated magnetism for five turns.
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
ELE
13085520
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
ELE
1001005-
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
ELE
--25-
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
ELE
6510020-
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
ELE
--20-
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
ELE
-10015-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
ELE
--20-
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
ELE
2010020100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
ELE
--1-
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
ELE
--1-
Dummy Data
ELE
210-1-
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
ELE
175-1100
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
ELE
801001030
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
ELE
195-1-
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
ELE
10010015-
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
ELE
8010010100
The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.
ELE
--20-
The more Pikachu loves its Trainer, the greater the move's power. It never misses.
ELE
6010020100
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
ELE
8510010-
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
ELE
10-10-
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
ELE
11010010100
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
ELE
8010010-
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
ELE
7010020-
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
ELE
809015-
The user traps the target in a cage of sparking electricity for four to five turns.
ELE
100801020
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
ELE
1001005-
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
ELE
1201005-
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
ELE
13010010100
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
ELE
701005-
This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
ELE
1009515-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.