PokeRogue Game
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Pokémon Moves in PokéRogue
Select type
Normal
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Flying
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Ice
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Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Thunder Punch
Electric
ELE
Physical
75
100
15
10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Thunder Shock
Electric
ELE
Special
40
100
30
10
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
Thunderbolt
Electric
ELE
Special
90
100
15
10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
Thunder Wave
Electric
ELE
Status
-
90
20
-
The user launches a weak jolt of electricity that paralyzes the target.
Thunder
Electric
ELE
Special
110
70
10
30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
Zap Cannon
Electric
ELE
Special
120
50
5
100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.
Spark
Electric
ELE
Physical
65
100
20
30
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
Charge
Electric
ELE
Status
-
-
20
-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
Volt Tackle
Electric
ELE
Physical
120
100
15
10
The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis.
Shock Wave
Electric
ELE
Special
60
-
20
-
The user strikes the target with a quick jolt of electricity. This attack never misses.
Magnet Rise
Electric
ELE
Status
-
-
10
-
The user levitates using electrically generated magnetism for five turns.
Thunder Fang
Electric
ELE
Physical
65
95
15
10
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Discharge
Electric
ELE
Special
80
100
15
30
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
Charge Beam
Electric
ELE
Special
50
90
10
70
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
Electro Ball
Electric
ELE
Special
-
100
10
-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
Volt Switch
Electric
ELE
Special
70
100
20
-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Electroweb
Electric
ELE
Special
55
95
15
100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
Wild Charge
Electric
ELE
Physical
90
100
15
-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
Bolt Strike
Electric
ELE
Physical
130
85
5
20
The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis.
Fusion Bolt
Electric
ELE
Physical
100
100
5
-
The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame.
Ion Deluge
Electric
ELE
Status
-
-
25
-
The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Parabolic Charge
Electric
ELE
Special
65
100
20
-
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
Electrify
Electric
ELE
Status
-
-
20
-
If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Eerie Impulse
Electric
ELE
Status
-
100
15
-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Magnetic Flux
Electric
ELE
Status
-
-
20
-
The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Electric Terrain
Electric
ELE
Status
-
-
10
-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
Nuzzle
Electric
ELE
Physical
20
100
20
100
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
Gigavolt Havoc
Electric
ELE
Physical
-
-
1
-
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Gigavolt Havoc
Electric
ELE
Special
-
-
1
-
Dummy Data
Catastropika
Electric
ELE
Physical
210
-
1
-
The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force.
Stoked Sparksurfer
Electric
ELE
Special
175
-
1
100
After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis.
Zing Zap
Electric
ELE
Physical
80
100
10
30
A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch.
10,000,000 Volt Thunderbolt
Electric
ELE
Special
195
-
1
-
The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily.
Plasma Fists
Electric
ELE
Physical
100
100
15
-
The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves.
Zippy Zap
Electric
ELE
Physical
80
100
10
100
The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness.
Pika Papow
Electric
ELE
Special
-
-
20
-
The more Pikachu loves its Trainer, the greater the move's power. It never misses.
Buzzy Buzz
Electric
ELE
Special
60
100
20
100
The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis.
Bolt Beak
Electric
ELE
Physical
85
100
10
-
The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
Max Lightning
Electric
ELE
Physical
10
-
10
-
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Aura Wheel
Electric
ELE
Physical
110
100
10
100
Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
Overdrive
Electric
ELE
Special
80
100
10
-
The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
Rising Voltage
Electric
ELE
Special
70
100
20
-
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
Thunder Cage
Electric
ELE
Special
80
90
15
-
The user traps the target in a cage of sparking electricity for four to five turns.
Wildbolt Storm
Electric
ELE
Special
100
80
10
20
The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis.
Electro Drift
Electric
ELE
Special
100
100
5
-
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
Double Shock
Electric
ELE
Physical
120
100
5
-
The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type.
Electro Shot
Electric
ELE
Special
130
100
10
100
The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain.
Thunderclap
Electric
ELE
Special
70
100
5
-
This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack.
Supercell Slam
Electric
ELE
Physical
100
95
15
-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
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