| | | 70 | 100 | 5 | - | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| | | 60 | 100 | 20 | 100 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| | | 50 | 95 | 30 | - | The target is cut with a scythe or claw. |
| | | - | - | 20 | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| | | 75 | 100 | 10 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| | | - | - | 10 | - | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| | | - | - | 10 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| | | 25 | 90 | 20 | - | The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat. |
| | | 80 | 100 | 10 | - | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. |
| | | 75 | 95 | 15 | 30 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| | | 85 | 100 | 10 | - | The target is attacked with a shock wave generated by the user's gaping mouth. |
| | | - | - | 15 | - | The user teleports using a strange power and switches places with one of its allies. |
| | | 60 | 100 | 20 | - | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| | | 40 | 90 | 10 | - | The user slams the target with its wings. The target is hit twice in a row. |
| | | 60 | 100 | 15 | 100 | The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats. |
| | | - | - | 15 | - | The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more. |
| | | 75 | 100 | 10 | - | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| | | 90 | 95 | 15 | - | The user flies up into the sky and then strikes its target on the next turn. |
| | | 85 | 100 | 15 | 30 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| | | 120 | 100 | 15 | - | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| | | - | - | 20 | - | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. |
| | | 90 | 100 | 15 | - | The user attacks everything around it by swamping its surroundings with a giant wave. |
| | | 90 | 100 | 10 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| | | 150 | 90 | 5 | - | The target is attacked with a powerful beam. The user can't move on the next turn. |
| | | 120 | 100 | 10 | - | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| | | 90 | 100 | 15 | 10 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| | | - | 90 | 20 | - | The user launches a weak jolt of electricity that paralyzes the target. |
| | | 110 | 70 | 10 | 30 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| | | 100 | 100 | 10 | - | The user sets off an earthquake that strikes every Pokémon around it. |
| | | - | 90 | 10 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| | | 90 | 100 | 10 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| | | - | - | 30 | - | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| | | - | - | 15 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| | | - | - | 30 | - | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| | | - | - | 20 | - | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| | | 80 | 100 | 15 | 20 | The user charges at the target and may make it flinch. |
| | | 60 | - | 20 | - | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| | | 100 | 100 | 15 | - | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| | | - | 100 | 20 | - | The user flashes a bright light that cuts the target's accuracy. |
| | | - | - | 5 | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| | | 80 | 100 | 10 | 20 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| | | - | - | 10 | - | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| | | 50 | 100 | 15 | 30 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| | | - | - | 10 | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| | | 20 | 100 | 10 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| | | 55 | 95 | 15 | 100 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| | | 120 | 100 | 10 | - | The user rampages and attacks for two to three turns. The user then becomes confused. |
| | | - | 85 | 15 | - | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| | | 70 | 90 | 25 | 10 | The target is hit with wings of steel. This may also raise the user's Defense stat. |
| | | - | 100 | 15 | - | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| | | - | - | 10 | - | While it is asleep, the user randomly uses one of the moves it knows. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the more the user likes its Trainer. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the less the user likes its Trainer. |
| | | - | - | 25 | - | The user creates a protective field that prevents status conditions for five turns. |
| | | - | - | 40 | - | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| | | 60 | 100 | 15 | - | A unique attack that varies in type depending on the Pokémon using it. |
| | | - | - | 5 | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| | | - | - | 5 | - | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| | | - | - | 10 | - | The user hypnotizes itself into copying any stat change made by the target. |
| | | 80 | 100 | 15 | 20 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| | | 120 | 100 | 10 | - | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| | | 35 | 85 | 15 | - | The user traps the target in a violent swirling whirlpool for four to five turns. |
| | | 70 | 100 | 20 | - | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| | | - | - | 20 | - | The user assists an ally by boosting the power of that ally's attack. |
| | | - | 100 | 10 | - | The user catches the target off guard and swaps its held item with its own. |
| | | 80 | 100 | 10 | - | Diving on the first turn, the user floats up and attacks on the next turn. |
| | | 50 | 100 | 10 | - | This attack move varies in power and type depending on the weather. |
| | | 60 | 95 | 25 | - | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
| | | 60 | - | 20 | - | The user confounds the target with speed, then slashes. This attack never misses. |
| | | 80 | 100 | 15 | - | The user slashes the target with huge sharp claws. |
| | | - | - | 20 | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| | | - | - | 20 | - | The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats. |
| | | 60 | 100 | 20 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| | | - | - | 5 | - | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| | | - | - | 15 | - | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
| | | 80 | - | 20 | - | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| | | 90 | 100 | 10 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| | | 150 | 90 | 5 | - | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| | | 70 | 100 | 15 | - | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| | | 70 | 100 | 20 | - | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| | | 80 | 90 | 15 | 20 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| | | - | - | 15 | - | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| | | 130 | 90 | 5 | - | Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| | | - | 100 | 20 | - | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| | | 50 | 90 | 10 | 70 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| | | - | - | 15 | - | The user sharpens its claws to boost its Attack stat and accuracy. |
| | | - | - | 10 | - | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| | | 80 | 100 | 10 | - | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| | | 60 | 100 | 15 | - | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| | | 20 | 100 | 10 | - | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |