Celesteela

Pokemon Data

Generation: 7

Height: 9.2m

Weight: 999.9kg

Starter Cost: 6

Base Stats:

MaxHP

97

Atk

101

Def

103

SpAtk

107

SpDef

101

Spd

61

Sum

570

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.52120.251100
FLYPSYBUGROCGHODRADARSTEFAI
0.50.50.25110.510.50.5

Celesteela Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
GRA
2010025-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
5
NOR
--30-
The user stiffens all the muscles in its body to raise its Defense stat.
10
ROC
--10-
The user and its allies are protected from wide-ranging attacks for one turn.
15
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
20
ROC
5010015100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
25
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
30
STE
--15-
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
35
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
40
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
45
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
50
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
55
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
60
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
65
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
70
NOR
13010010-
The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Celesteela moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ROC
5010015100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.