Umbreon

Pokemon Data

Generation: 2

Height: 1m

Weight: 27kg

Starter Cost: 4

Type

Dark

Base Stats:

MaxHP

95

Atk

65

Def

110

SpAtk

60

SpDef

130

Spd

65

Sum

525

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111211
FLYPSYBUGROCGHODRADARSTEFAI
10210.510.512

Evolution Chart:

Fairy type Move, Friendship: 70

Time: Day, Friendship: 70

Time: Night, Friendship: 70

Item: Water Stone

Item: Thunder Stone

Item: Fire Stone

Item: Leaf Stone

Item: Ice Stone

Umbreon Moves learned by level:

10
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
1
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Evolution
DAR
809515-
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves.
20
FAI
-10030-
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
5
GRO
-10015-
Sand is hurled in the target's face, reducing the target's accuracy.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
1
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
15
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
50
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
25
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
1
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
55
NOR
--5-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
1
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
1
DAR
4010020-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
35
FAI
--5-
The user restores its own HP. The amount of HP regained varies with the weather.
1
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
1
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
30
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
1
NOR
--20-
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
40
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
60
NOR
1401005-
This move can be used only after the user has used all the other moves it knows in the battle.
45
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.

Umbreon moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
NOR
4010020-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
NOR
5010010-
This attack move varies in power and type depending on the weather.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.