Starmie

Pokemon Data

Generation: 1

Height: 1.1m

Weight: 80kg

Starter Cost: 4

Base Stats:

MaxHP

60

Atk

75

Def

85

SpAtk

100

SpDef

85

Spd

115

Sum

520

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.50.511
FLYPSYBUGROCGHODRADARSTEFAI
10.5212120.51

Evolution Chart:

Item: Water Stone

Starmie Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
1
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
1
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
1
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
1
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
1
NOR
--5-
Restoring its own cells, the user restores its own HP by half of its max HP.
1
NOR
--30-
The user stiffens all the muscles in its body to raise its Defense stat.
1
NOR
--10-
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
1
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
1
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
1
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
1
NOR
--15-
The user shines a spotlight on the target so that only the target will be attacked during the turn.
1
NOR
5010040100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
1
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
1
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
1
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.

Starmie moves learned via TM:

NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
801001020
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.