| | | 60 | 100 | 20 | 100 | The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit. |
| | | 110 | 70 | 10 | 30 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
| | | - | - | 20 | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| | | - | 100 | 15 | - | The user makes the target see a frightening mirage. It inflicts damage equal to the user's level. |
| | | - | - | 10 | - | This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns. |
| | | - | - | 10 | - | The user exchanges Speed stats with the target. |
| | | 60 | 100 | 20 | - | The user swings its body around violently to inflict damage on everything in its vicinity. |
| | | - | - | 10 | - | A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types. |
| | | - | - | 10 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| | | 80 | 100 | 10 | - | The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain. |
| | | 80 | 100 | 10 | - | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. |
| | | 90 | 90 | 10 | - | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
| | | 80 | 100 | 20 | - | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
| | | 75 | 100 | 10 | - | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| | | 60 | 100 | 10 | - | The power of this attack move is doubled if the user has been hurt by the target in the same turn. |
| | | - | - | 15 | - | The user teleports using a strange power and switches places with one of its allies. |
| | | 65 | 100 | 10 | - | This relentless attack does massive damage to a target affected by status conditions. |
| | | 60 | 100 | 15 | - | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| | | 40 | 100 | 20 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| | | 75 | 100 | 10 | - | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
| | | 75 | 100 | 5 | - | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. |
| | | 80 | 85 | 20 | - | The target is slugged by a punch thrown with muscle-packed power. |
| | | 40 | 100 | 20 | - | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. |
| | | 75 | 100 | 15 | 10 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| | | 75 | 100 | 15 | 10 | The target is punched with an icy fist. This may also leave the target frozen. |
| | | 75 | 100 | 15 | 10 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| | | 75 | 100 | 10 | - | The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items. |
| | | 120 | 75 | 5 | - | The target is attacked by a kick launched with muscle-packed power. |
| | | 85 | 100 | 15 | 30 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| | | 90 | 85 | 20 | - | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| | | 120 | 100 | 15 | - | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| | | 90 | 100 | 15 | 10 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| | | 90 | 100 | 10 | 10 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. |
| | | 110 | 70 | 5 | 10 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. |
| | | 65 | 100 | 20 | 10 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| | | 150 | 90 | 5 | - | The target is attacked with a powerful beam. The user can't move on the next turn. |
| | | - | 100 | 20 | - | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| | | - | 100 | 20 | - | A retaliation move that counters any physical attack, inflicting double the damage taken. |
| | | 80 | 100 | 15 | - | The target is slugged with a punch thrown at maximum power. |
| | | 120 | 100 | 10 | - | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| | | 90 | 100 | 15 | 10 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| | | - | 90 | 20 | - | The user launches a weak jolt of electricity that paralyzes the target. |
| | | 110 | 70 | 10 | 30 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| | | 100 | 100 | 10 | - | The user sets off an earthquake that strikes every Pokémon around it. |
| | | - | 90 | 10 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| | | 90 | 100 | 10 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| | | - | - | 30 | - | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| | | - | - | 15 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| | | - | 100 | 10 | - | The target is exposed to a sinister ray that triggers confusion. |
| | | - | - | 30 | - | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| | | - | - | 20 | - | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| | | - | - | 10 | - | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| | | 200 | 100 | 5 | - | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| | | 110 | 85 | 5 | 10 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| | | 60 | - | 20 | - | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| | | - | - | 20 | - | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| | | 100 | 100 | 15 | - | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| | | - | 100 | 20 | - | The user flashes a bright light that cuts the target's accuracy. |
| | | - | - | 5 | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| | | 75 | 90 | 10 | 30 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| | | 80 | 100 | 10 | 20 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| | | - | - | 10 | - | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| | | 50 | 100 | 15 | 30 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| | | - | - | 10 | - | A move that works differently for the Ghost type than for all other types. |
| | | - | 100 | 15 | - | An all-out attack that becomes more powerful the less HP the user has. |
| | | - | 100 | 10 | - | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| | | - | - | 10 | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| | | - | 100 | 10 | - | The user frightens the target with a scary face to harshly lower its Speed stat. |
| | | 20 | 100 | 10 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| | | 55 | 95 | 15 | 100 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| | | - | 85 | 15 | - | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| | | - | - | 10 | - | While it is asleep, the user randomly uses one of the moves it knows. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the more the user likes its Trainer. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the less the user likes its Trainer. |
| | | - | - | 25 | - | The user creates a protective field that prevents status conditions for five turns. |
| | | 100 | 75 | 15 | 30 | The target is slammed with a steel-hard tail. This may also lower the target's Defense stat. |
| | | 60 | 100 | 15 | - | A unique attack that varies in type depending on the Pokémon using it. |
| | | - | - | 5 | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| | | - | - | 5 | - | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| | | - | - | 10 | - | The user hypnotizes itself into copying any stat change made by the target. |
| | | 80 | 100 | 15 | 20 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| | | 120 | 100 | 10 | - | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| | | 40 | 100 | 15 | 50 | The user attacks with a punch. This may also lower the target's Defense stat. |
| | | - | - | 10 | - | The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
| | | - | 100 | 15 | - | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| | | - | 85 | 15 | - | The user shoots a sinister flame at the target to inflict a burn. |
| | | 70 | 100 | 20 | - | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| | | 150 | 100 | 20 | - | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| | | - | 100 | 20 | - | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| | | - | - | 20 | - | The user assists an ally by boosting the power of that ally's attack. |
| | | - | 100 | 10 | - | The user catches the target off guard and swaps its held item with its own. |
| | | - | - | 10 | - | The user recycles a held item that has been used in battle so it can be used again. |
| | | 75 | 100 | 15 | - | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| | | 65 | 100 | 20 | - | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| | | - | - | 10 | - | The user employs its psychic power to exchange Abilities with the target. |
| | | - | - | 10 | - | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| | | 80 | 100 | 10 | - | Diving on the first turn, the user floats up and attacks on the next turn. |
| | | 50 | 100 | 10 | - | This attack move varies in power and type depending on the weather. |
| | | 60 | 95 | 15 | 100 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| | | 75 | 100 | 15 | 10 | The user attacks with a sinister beam of light. This may also confuse the target. |
| | | 60 | - | 20 | - | The user confounds the target with speed, then slashes. This attack never misses. |
| | | - | - | 20 | - | The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats. |
| | | - | - | 20 | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| | | 60 | 100 | 20 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| | | - | - | 5 | - | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
| | | - | 100 | 15 | - | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| | | - | 100 | 10 | - | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| | | - | - | 10 | 100 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| | | - | - | 10 | 100 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| | | 80 | - | 20 | - | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| | | 80 | 100 | 20 | 30 | The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target. |
| | | 80 | 100 | 15 | 20 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| | | 120 | 70 | 5 | 10 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| | | 90 | 100 | 10 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| | | 90 | 100 | 10 | 10 | The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat. |
| | | 150 | 90 | 5 | - | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| | | - | - | 20 | - | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| | | 70 | 100 | 20 | - | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| | | 80 | 90 | 15 | 20 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| | | 90 | 85 | 20 | 20 | The user attacks the target by smashing into it with incredible force. This may also confuse the target. |
| | | - | - | 5 | - | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| | | 100 | 80 | 5 | - | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| | | - | 100 | 20 | - | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| | | 50 | 90 | 10 | 70 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| | | - | - | 10 | - | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| | | 80 | 100 | 10 | - | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| | | - | - | 10 | - | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| | | - | 100 | 10 | - | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| | | 65 | 100 | 20 | 100 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| | | 95 | 100 | 15 | - | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
| | | 60 | 100 | 15 | - | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| | | 20 | 100 | 10 | - | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
| | | 50 | 100 | 20 | 100 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| | | 50 | 100 | 20 | 100 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |