| | | 70 | 100 | 5 | - | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| | | - | - | 30 | - | The user is roused, and its Attack and Sp. Atk stats increase. |
| | | - | - | 20 | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| | | 40 | - | 15 | - | Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses. |
| | | 90 | 90 | 10 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| | | - | - | 20 | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| | | - | - | 10 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| | | - | 100 | 20 | - | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| | | 80 | 100 | 10 | - | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. |
| | | 90 | 100 | 10 | - | The user lets loose a horribly echoing shout with the power to inflict damage. |
| | | 75 | 100 | 10 | - | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| | | 55 | 100 | 15 | - | The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts. |
| | | - | - | 15 | - | The user teleports using a strange power and switches places with one of its allies. |
| | | 80 | 100 | 10 | - | The user damages opposing Pokémon by emitting a powerful flash. |
| | | 40 | 100 | 20 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| | | - | - | 10 | - | The user properly coaches its ally Pokémon, boosting their Attack and Defense stats. |
| | | 20 | 90 | 10 | - | A consecutive three-kick attack that becomes more powerful with each successful hit. |
| | | 75 | 100 | 15 | 10 | The target is punched with a fiery fist. This may also leave the target with a burn. |
| | | 75 | 100 | 15 | 10 | The target is punched with an icy fist. This may also leave the target frozen. |
| | | 75 | 100 | 15 | 10 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| | | 80 | 100 | 10 | - | The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn. |
| | | 65 | 100 | 20 | 10 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| | | 150 | 90 | 5 | - | The target is attacked with a powerful beam. The user can't move on the next turn. |
| | | - | 100 | 20 | - | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| | | 80 | 100 | 15 | - | The target is slugged with a punch thrown at maximum power. |
| | | 90 | 100 | 15 | 10 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| | | - | 90 | 20 | - | The user launches a weak jolt of electricity that paralyzes the target. |
| | | 110 | 70 | 10 | 30 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| | | - | 90 | 10 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| | | 90 | 100 | 10 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| | | - | - | 15 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| | | - | - | 30 | - | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| | | - | - | 10 | - | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| | | 60 | - | 20 | - | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| | | 100 | 100 | 15 | - | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| | | - | 100 | 20 | - | The user flashes a bright light that cuts the target's accuracy. |
| | | - | - | 5 | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| | | - | - | 10 | - | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| | | 50 | 100 | 15 | 30 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| | | - | 100 | 15 | - | An all-out attack that becomes more powerful the less HP the user has. |
| | | - | - | 10 | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| | | - | 85 | 15 | - | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| | | - | - | 10 | - | While it is asleep, the user randomly uses one of the moves it knows. |
| | | - | - | 5 | - | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the more the user likes its Trainer. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the less the user likes its Trainer. |
| | | - | - | 25 | - | The user creates a protective field that prevents status conditions for five turns. |
| | | - | - | 40 | - | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| | | 60 | 100 | 15 | - | A unique attack that varies in type depending on the Pokémon using it. |
| | | - | - | 5 | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| | | - | - | 5 | - | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| | | - | - | 10 | - | The user hypnotizes itself into copying any stat change made by the target. |
| | | 80 | 100 | 15 | 20 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| | | 40 | 100 | 15 | 50 | The user attacks with a punch. This may also lower the target's Defense stat. |
| | | 90 | 100 | 10 | - | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| | | 70 | 100 | 20 | - | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| | | 150 | 100 | 20 | - | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| | | - | - | 20 | - | The user assists an ally by boosting the power of that ally's attack. |
| | | - | 100 | 10 | - | The user catches the target off guard and swaps its held item with its own. |
| | | - | - | 10 | - | The user recycles a held item that has been used in battle so it can be used again. |
| | | 75 | 100 | 15 | - | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| | | 65 | 100 | 20 | - | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| | | - | - | 10 | - | The user employs its psychic power to exchange Abilities with the target. |
| | | - | 100 | 20 | - | The user feigns crying to fluster the target, harshly lowering its Sp. Def stat. |
| | | 75 | 100 | 15 | 10 | The user attacks with a sinister beam of light. This may also confuse the target. |
| | | 60 | 100 | 25 | - | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. |
| | | - | - | 20 | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| | | - | - | 5 | - | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
| | | 70 | 100 | 20 | - | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| | | 120 | 100 | 5 | - | The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats. |
| | | 50 | 100 | 10 | - | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| | | - | 100 | 15 | - | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| | | - | 100 | 10 | - | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| | | 120 | 70 | 5 | 10 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| | | 90 | 100 | 10 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| | | 150 | 90 | 5 | - | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| | | 70 | 100 | 15 | - | The user slashes with a sharp claw made from shadows. Critical hits land more easily. |
| | | 80 | 90 | 15 | 20 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| | | - | - | 5 | - | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| | | 100 | 80 | 5 | - | The user stabs the target from below with sharpened stones. Critical hits land more easily. |
| | | - | 100 | 20 | - | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| | | 50 | 90 | 10 | 70 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| | | - | - | 15 | - | The user sharpens its claws to boost its Attack stat and accuracy. |
| | | - | - | 10 | - | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| | | 80 | 100 | 10 | - | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| | | - | - | 10 | - | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| | | 65 | 100 | 20 | 100 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| | | 60 | 100 | 15 | - | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| | | 40 | 100 | 15 | - | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |