Pokémon Moves in PokéRogue

DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
DAR
60-20-
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
DAR
4010020-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
DAR
-10010-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
DAR
-10015-
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
DAR
--10-
The user steals the effects of any attempts to use a healing or stat-changing move.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
DAR
-1005-
The more the target has powered up with stat changes, the greater the move's power.
DAR
701005-
This move enables the user to attack first. This move fails if the target is not readying an attack.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
DAR
-10010-
The user trades held items with the target faster than the eye can follow.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
DAR
-5010-
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
DAR
-10015-
The user suppresses the target and makes its move go last.
DAR
85951040
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
DAR
-10020-
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
DAR
--20-
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
DAR
100-5-
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
DAR
--1-
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
DAR
--1-
Dummy Data
DAR
8510010-
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
DAR
2010010-
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
DAR
180-1-
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
DAR
809515-
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves.
DAR
8010010-
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
DAR
10-10-
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
DAR
-10010-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
DAR
80-10-
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
DAR
751005-
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
DAR
901001020
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
DAR
659015100
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
DAR
85-10-
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
DAR
-9010-
The user summons a ruinous disaster. This cuts the target's HP in half.