PokeRogue Game
Home
Pokédex
Moves
Biomes
Abilities
Tools
Home
Pokédex
Moves
Biomes
Abilities
Tools
English
中文(简体)
中文(繁體)
Español
Italiano
Français
Deutsch
Português(BR)
한국어
English
中文(简体)
中文(繁體)
Español
Italiano
Français
Deutsch
Português(BR)
한국어
Pokémon Moves in PokéRogue
Select type
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Fairy
Select category
Physical
Special
Status
Search
Name ↑
Type
Category
Power
Acc
PP
Chance(%)
Description
Bite
Dark
DAR
Physical
60
100
25
30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Thief
Dark
DAR
Physical
60
100
25
-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
Feint Attack
Dark
DAR
Physical
60
-
20
-
The user approaches the target disarmingly, then throws a sucker punch. This attack never misses.
Pursuit
Dark
DAR
Physical
40
100
20
-
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Crunch
Dark
DAR
Physical
80
100
15
20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Beat Up
Dark
DAR
Physical
-
100
10
-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Torment
Dark
DAR
Status
-
100
15
-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
Flatter
Dark
DAR
Status
-
100
15
-
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
Memento
Dark
DAR
Status
-
100
10
-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
Taunt
Dark
DAR
Status
-
100
20
-
The target is taunted into a rage that allows it to use only attack moves for three turns.
Knock Off
Dark
DAR
Physical
65
100
20
-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
Snatch
Dark
DAR
Status
-
-
10
-
The user steals the effects of any attempts to use a healing or stat-changing move.
Fake Tears
Dark
DAR
Status
-
100
20
-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Payback
Dark
DAR
Physical
50
100
10
-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
Assurance
Dark
DAR
Physical
60
100
10
-
If the target has already taken some damage in the same turn, this attack's power is doubled.
Embargo
Dark
DAR
Status
-
100
15
-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
Fling
Dark
DAR
Physical
-
100
10
-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
Punishment
Dark
DAR
Physical
-
100
5
-
The more the target has powered up with stat changes, the greater the move's power.
Sucker Punch
Dark
DAR
Physical
70
100
5
-
This move enables the user to attack first. This move fails if the target is not readying an attack.
Dark Pulse
Dark
DAR
Special
80
100
15
20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
Night Slash
Dark
DAR
Physical
70
100
15
-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Switcheroo
Dark
DAR
Status
-
100
10
-
The user trades held items with the target faster than the eye can follow.
Nasty Plot
Dark
DAR
Status
-
-
20
-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Dark Void
Dark
DAR
Status
-
50
10
-
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Hone Claws
Dark
DAR
Status
-
-
15
-
The user sharpens its claws to boost its Attack stat and accuracy.
Foul Play
Dark
DAR
Physical
95
100
15
-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
Quash
Dark
DAR
Status
-
100
15
-
The user suppresses the target and makes its move go last.
Night Daze
Dark
DAR
Special
85
95
10
40
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
Snarl
Dark
DAR
Special
55
95
15
100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
Parting Shot
Dark
DAR
Status
-
100
20
-
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Topsy-Turvy
Dark
DAR
Status
-
-
20
-
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Hyperspace Fury
Dark
DAR
Physical
100
-
5
-
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. But the user's Defense stat falls.
Black Hole Eclipse
Dark
DAR
Physical
-
-
1
-
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Black Hole Eclipse
Dark
DAR
Special
-
-
1
-
Dummy Data
Darkest Lariat
Dark
DAR
Physical
85
100
10
-
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
Throat Chop
Dark
DAR
Physical
80
100
15
100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
Power Trip
Dark
DAR
Physical
20
100
10
-
The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power.
Brutal Swing
Dark
DAR
Physical
60
100
20
-
The user swings its body around violently to inflict damage on everything in its vicinity.
Malicious Moonsault
Dark
DAR
Physical
180
-
1
-
The user, Incineroar, strengthens its body using its Z-Power and crashes into the target with full force.
Baddy Bad
Dark
DAR
Special
80
95
15
-
The user acts bad and attacks the target. A wondrous wall of light is put up to weaken the power of the opposing Pokémon's physical moves.
Jaw Lock
Dark
DAR
Physical
80
100
10
-
This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
Max Darkness
Dark
DAR
Physical
10
-
10
-
This is a Dark-type attack Dynamax Pokémon use. This lowers the target's Sp. Def stat.
Obstruct
Dark
DAR
Status
-
100
10
-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
False Surrender
Dark
DAR
Physical
80
-
10
-
The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
Lash Out
Dark
DAR
Physical
75
100
5
-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
Wicked Blow
Dark
DAR
Physical
75
100
5
-
The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
Fiery Wrath
Dark
DAR
Special
90
100
10
20
The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
Ceaseless Edge
Dark
DAR
Physical
65
90
15
100
The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.
Kowtow Cleave
Dark
DAR
Physical
85
-
10
-
The user slashes at the target after kowtowing to make the target let down its guard. This attack never misses.
Ruination
Dark
DAR
Special
-
90
10
-
The user summons a ruinous disaster. This cuts the target's HP in half.
1
2
»