Stantler

Pokemon Data

Generation: 2

Height: 1.4m

Weight: 71.2kg

Starter Cost: 4

Type

Normal

Base Stats:

MaxHP

73

Atk

95

Def

62

SpAtk

85

SpDef

65

Spd

85

Sum

465

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111211
FLYPSYBUGROCGHODRADARSTEFAI
111101111

Evolution Chart:

Lv 25, Moveset: Psyshield Bash

Stantler Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
--20-
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
3
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
7
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
10
PSY
-6020-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
13
NOR
651002030
The target is stomped with a big foot. This may also make the target flinch.
16
GRO
-10015-
Sand is hurled in the target's face, reducing the target's accuracy.
21
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
23
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
25
PSY
709010100
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user's Defense stat.
27
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
32
PSY
--10-
The user mimics the target completely, copying the target's Ability.
37
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
49
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
55
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.

Stantler moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
BUG
8010015100
The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.