Qwilfish

Pokemon Data

Generation: 2

Height: 0.5m

Weight: 3.9kg

Starter Cost: 3

Base Stats:

MaxHP

65

Atk

95

Def

85

SpAtk

55

SpDef

55

Spd

85

Sum

440

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5210.50.50.52
FLYPSYBUGROCGHODRADARSTEFAI
120.511110.50.5

Qwilfish Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
POI
151003530
The user stabs the target with a poisonous stinger. This may also poison the target.
4
NOR
--30-
The user stiffens all the muscles in its body to raise its Defense stat.
8
WAT
4010025-
The target is blasted with a forceful shot of water.
12
BUG
5010025-
When the user knocks out a target with this move, the user's Attack stat rises drastically.
16
NOR
--10-
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
20
GRO
--20-
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
24
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
28
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
32
BUG
259520-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
36
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
40
NOR
--20-
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
40
NOR
--10-
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
44
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
48
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
52
NOR
--30-
The user applies pressure to stress points, sharply boosting one of its or its allies' stats.
56
GHO
--5-
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Qwilfish moves learned via TM:

NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
POI
-10020-
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
BUG
259520-
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
GRO
--20-
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
POI
501002510
The user hits the target with its tail. This may also poison the target. Critical hits land more easily.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
POI
12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
POI
951001010
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
POI
4010020100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.