Phantump

Pokemon Data

Generation: 6

Height: 0.4m

Weight: 7kg

Starter Cost: 3

Base Stats:

MaxHP

43

Atk

70

Def

48

SpAtk

50

SpDef

60

Spd

38

Sum

309

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
020.50.50.52010.5
FLYPSYBUGROCGHODRADARSTEFAI
211121211

Evolution Chart:

Item: Linking Cord

Phantump Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
4
GRA
4010040-
The user attacks the target by poking it with a sharply pointed branch.
8
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
12
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
16
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
20
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
24
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
28
GRA
7510010-
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
32
GHO
--10-
A move that works differently for the Ghost type than for all other types.
36
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
40
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
44
GRA
12010015-
The user slams its rugged body into the target to attack. This also damages the user quite a lot.
48
GHO
--5-
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
52
GRA
-10020-
The user puts a forest curse on the target. The target is now Grass type as well.

Phantump moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
NOR
509530-
The target is cut with a scythe or claw.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
POI
-10020-
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
BUG
709010100
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
GRA
-10010-
A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.