Hoothoot

Pokemon Data

Generation: 2

Height: 0.7m

Weight: 21.2kg

Starter Cost: 1

Base Stats:

MaxHP

60

Atk

30

Def

30

SpAtk

36

SpDef

56

Spd

50

Sum

262

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11120.52110
FLYPSYBUGROCGHODRADARSTEFAI
110.5201111

Evolution Chart:

Lv 20

Hoothoot Moves learned by level:

1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
3
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
6
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
9
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
12
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
15
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
18
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
21
PSY
801002010
The user attacks with an odd, unseeable power. This may also make the target flinch.
24
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
27
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
30
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
33
FAI
951001530
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
36
PSY
-6020-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
39
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.

Hoothoot moves learned via TM:

NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.