Gyarados

Pokemon Data

Generation: 1

Height: 6.5m

Weight: 235kg

Starter Cost: 3

Base Stats:

MaxHP

95

Atk

125

Def

79

SpAtk

60

SpDef

100

Spd

81

Sum

540

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.54110.510
FLYPSYBUGROCGHODRADARSTEFAI
110.521110.51

Evolution Chart:

Lv 20

Gyarados Moves learned by level:

Evolution
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
NOR
--40-
The user just flops and splashes around to no effect at all...
1
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
1
DRA
401002020
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
4
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
8
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
12
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
16
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
21
WAT
801001520
The user charges at the target and may make it flinch.
24
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
28
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
32
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
36
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
40
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
44
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
48
NOR
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
52
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.

Gyarados moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
FIR
7510010-
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
FLY
8585530
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
ICE
65951510
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.