Espathra

Pokemon Data

Generation: 9

Height: 1.9m

Weight: 90kg

Starter Cost: 3

Base Stats:

MaxHP

95

Atk

60

Def

60

SpAtk

101

SpDef

60

Spd

105

Sum

481

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.511
FLYPSYBUGROCGHODRADARSTEFAI
10.52121211

Evolution Chart:

Lv 35

Espathra Moves learned by level:

Evolution
PSY
8010010100
The user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
1
FLY
8010020-
A corkscrewing attack that strikes the target with a sharp beak acting as a drill.
1
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
5
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
8
FAI
-10030-
The user stares at the target with its baby-doll eyes, which lowers the target's Attack stat. This move always goes first.
11
FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
15
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
19
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
24
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
29
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
34
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
43
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
49
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
54
NOR
1401005-
This move can be used only after the user has used all the other moves it knows in the battle.

Espathra moves learned via TM:

FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.
BUG
5010020100
The user attacks by pouncing on the target. This also lowers the target's Speed stat.