Calyrex

Pokemon Data

Generation: 8

Height: 1.1m

Weight: 7.7kg

Starter Cost: 8

Base Stats:

MaxHP

100

Atk

80

Def

80

SpAtk

80

SpDef

80

Spd

80

Sum

500

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
120.50.50.520.520.5
FLYPSYBUGROCGHODRADARSTEFAI
20.54121211

Calyrex Moves learned by level:

1
NOR
4010035-
The target is physically pounded with a long tail, a foreleg, or the like.
1
GRA
4010015-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
1
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
1
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
8
WAT
--10-
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
16
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
24
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
32
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
40
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
40
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
48
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
56
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
64
GRA
-9010-
A seed is planted on the target. It steals some HP from the target every turn.
72
PSY
--10-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
80
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
88
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.

Calyrex moves learned via TM:

DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
BUG
9010015-
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PSY
--10-
The user exchanges Speed stats with the target.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
NOR
4010020-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
801001020
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
PSY
--10100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.