Alcremie

Pokemon Data

Generation: 8

Height: 0.3m

Weight: 0.5kg

Starter Cost: 3

Type

Fairy

Base Stats:

MaxHP

65

Atk

60

Def

75

SpAtk

110

SpDef

121

Spd

64

Sum

495

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.521
FLYPSYBUGROCGHODRADARSTEFAI
110.51100.521

Evolution Chart:

Item: Strawberry Sweet, Biome: Town | Plains | Grassy Field | Tall Grass | Metropolis

Item: Strawberry Sweet, Biome: Badlands | Volcano | Graveyard | Factory | Slum

Item: Strawberry Sweet, Biome: Forest | Swamp | Meadow | Jungle

Item: Strawberry Sweet, Biome: Sea | Beach | Lake | Seabed

Item: Strawberry Sweet, Biome: Desert | Power Plant | Dojo | Ancient Ruins | Construction Site

Item: Strawberry Sweet, Biome: Mountain | Cave | Ice Cave | Fairy Cave | Snowy Forest

Item: Strawberry Sweet, Biome: Wasteland | Laboratory

Item: Strawberry Sweet, Biome: Temple | Island

Item: Strawberry Sweet, Biome: Abyss | Space | ???

Alcremie Moves learned by level:

Evolution
FAI
--15-
The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
FAI
-7510-
The user kisses the target with a sweet, angelic cuteness that causes confusion.
1
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
1
FAI
--20-
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
15
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
20
GRA
--5-
The user releases a soothing scent that heals all status conditions affecting the user's party.
25
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
30
POI
--20-
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
35
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
40
NOR
--5-
Restoring its own cells, the user restores its own HP by half of its max HP.
45
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
50
NOR
-10015-
The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Alcremie moves learned via TM:

FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
FAI
1001005-
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
801001020
The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.