| Thunder Punch | ElectricELE | Physical | 75 | 100 | 15 | 10 | The target is punched with an electrified fist. This may also leave the target with paralysis. |
| Thunder Shock | ElectricELE | Special | 40 | 100 | 30 | 10 | A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis. |
| Thunderbolt | ElectricELE | Special | 90 | 100 | 15 | 10 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. |
| Thunder Wave | ElectricELE | Status | - | 90 | 20 | - | The user launches a weak jolt of electricity that paralyzes the target. |
| Thunder | ElectricELE | Special | 110 | 70 | 10 | 30 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. |
| Zap Cannon | ElectricELE | Special | 120 | 50 | 5 | 100 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
| Spark | ElectricELE | Physical | 65 | 100 | 20 | 30 | The user throws an electrically charged tackle at the target. This may also leave the target with paralysis. |
| Charge | ElectricELE | Status | - | - | 20 | - | The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat. |
| Volt Tackle | ElectricELE | Physical | 120 | 100 | 15 | 10 | The user electrifies itself and charges the target. This also damages the user quite a lot. This attack may leave the target with paralysis. |
| Shock Wave | ElectricELE | Special | 60 | - | 20 | - | The user strikes the target with a quick jolt of electricity. This attack never misses. |
| Magnet Rise | ElectricELE | Status | - | - | 10 | - | The user levitates using electrically generated magnetism for five turns. |
| Thunder Fang | ElectricELE | Physical | 65 | 95 | 15 | 10 | The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis. |
| Discharge | ElectricELE | Special | 80 | 100 | 15 | 30 | The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis. |
| Charge Beam | ElectricELE | Special | 50 | 90 | 10 | 70 | The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
| Electro Ball | ElectricELE | Special | - | 100 | 10 | - | The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power. |
| Volt Switch | ElectricELE | Special | 70 | 100 | 20 | - | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
| Electroweb | ElectricELE | Special | 55 | 95 | 15 | 100 | The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats. |
| Wild Charge | ElectricELE | Physical | 90 | 100 | 15 | - | The user shrouds itself in electricity and smashes into its target. This also damages the user a little. |
| Bolt Strike | ElectricELE | Physical | 130 | 85 | 5 | 20 | The user surrounds itself with a great amount of electricity and charges its target. This may also leave the target with paralysis. |
| Fusion Bolt | ElectricELE | Physical | 100 | 100 | 5 | - | The user throws down a giant lightning bolt. This move's power is increased when influenced by an enormous flame. |
| Ion Deluge | ElectricELE | Status | - | - | 25 | - | The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves. |
| Parabolic Charge | ElectricELE | Special | 65 | 100 | 20 | - | The user attacks everything around it. The user's HP is restored by half the damage taken by those hit. |
| Electrify | ElectricELE | Status | - | - | 20 | - | If the target is electrified before it uses a move during that turn, the target's move becomes Electric type. |
| Eerie Impulse | ElectricELE | Status | - | 100 | 15 | - | The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat. |
| Magnetic Flux | ElectricELE | Status | - | - | 20 | - | The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability. |
| Electric Terrain | ElectricELE | Status | - | - | 10 | - | The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep. |
| Nuzzle | ElectricELE | Physical | 20 | 100 | 20 | 100 | The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis. |
| Gigavolt Havoc | ElectricELE | Physical | - | - | 1 | - | The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move. |
| Gigavolt Havoc | ElectricELE | Special | - | - | 1 | - | Dummy Data |
| Catastropika | ElectricELE | Physical | 210 | - | 1 | - | The user, Pikachu, surrounds itself with the maximum amount of electricity using its Z-Power and pounces on its target with full force. |
| Stoked Sparksurfer | ElectricELE | Special | 175 | - | 1 | 100 | After obtaining Z-Power, the user, Alolan Raichu, attacks the target with full force. This move leaves the target with paralysis. |
| Zing Zap | ElectricELE | Physical | 80 | 100 | 10 | 30 | A strong electric blast crashes down on the target, giving it an electric shock. This may also make the target flinch. |
| 10,000,000 Volt Thunderbolt | ElectricELE | Special | 195 | - | 1 | - | The user, Pikachu wearing a cap, powers up a jolt of electricity using its Z-Power and unleashes it. Critical hits land more easily. |
| Plasma Fists | ElectricELE | Physical | 100 | 100 | 15 | - | The user attacks with electrically charged fists. This move changes Normal-type moves to Electric-type moves. |
| Zippy Zap | ElectricELE | Physical | 80 | 100 | 10 | 100 | The user attacks the target with bursts of electricity at high speed. This move always goes first and raises the user's evasiveness. |
| Pika Papow | ElectricELE | Special | - | - | 20 | - | The more Pikachu loves its Trainer, the greater the move's power. It never misses. |
| Buzzy Buzz | ElectricELE | Special | 60 | 100 | 20 | 100 | The user shoots a jolt of electricity to attack the target. This also leaves the target with paralysis. |
| Bolt Beak | ElectricELE | Physical | 85 | 100 | 10 | - | The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled. |
| Max Lightning | ElectricELE | Physical | 10 | - | 10 | - | This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns. |
| Aura Wheel | ElectricELE | Physical | 110 | 100 | 10 | 100 | Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form. |
| Overdrive | ElectricELE | Special | 80 | 100 | 10 | - | The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration. |
| Rising Voltage | ElectricELE | Special | 70 | 100 | 20 | - | The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain. |
| Thunder Cage | ElectricELE | Special | 80 | 90 | 15 | - | The user traps the target in a cage of sparking electricity for four to five turns. |
| Wildbolt Storm | ElectricELE | Special | 100 | 80 | 10 | 20 | The user summons a thunderous tempest and savagely attacks with lightning and wind. This may also leave opposing Pokémon with paralysis. |
| Electro Drift | ElectricELE | Special | 100 | 100 | 5 | - | The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit. |
| Double Shock | ElectricELE | Physical | 120 | 100 | 5 | - | The user discharges all the electricity from its body to perform a high-damage attack. After using this move, the user will no longer be Electric type. |
| Electro Shot | ElectricELE | Special | 130 | 100 | 10 | 100 | The user gathers electricity on the first turn, boosting its Sp. Atk stat, then fires a high-voltage shot on the next turn. The shot will be fired immediately in rain. |
| Thunderclap | ElectricELE | Special | 70 | 100 | 5 | - | This move enables the user to attack first with a jolt of electricity. This move fails if the target is not readying an attack. |
| Supercell Slam | ElectricELE | Physical | 100 | 95 | 15 | - | The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead. |