Yamask

Pokemon Data

Generation: 5

Height: 0.5m

Weight: 1.5kg

Starter Cost: 3

Type

Ghost

Base Stats:

MaxHP

38

Atk

30

Def

85

SpAtk

55

SpDef

65

Spd

30

Sum

303

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
01111100.51
FLYPSYBUGROCGHODRADARSTEFAI
110.5121211

Evolution Chart:

Lv 34

Form:

Yamask Moves learned by level:

1
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
1
PSY
-10015-
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
4
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
8
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
12
NOR
-10020-
For four turns, this move prevents the target from using the move it last used.
16
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
20
FAI
--10-
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
24
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
28
NOR
--5-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
32
GHO
--5-
If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.
36
GHO
--10-
A move that works differently for the Ghost type than for all other types.
40
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
44
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
48
PSY
--10-
The user employs its psychic power to average its Defense and Sp. Def stats with those of the target.
48
PSY
--10-
The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target.
52
GHO
--5-
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Yamask moves learned via TM:

NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
BUG
2010020-
The target is infested and attacked for four to five turns. The target can't flee during this time.
GHO
110905-
The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.