Tapu Lele

Pokemon Data

Generation: 7

Height: 1.2m

Weight: 18.6kg

Starter Cost: 6

Base Stats:

MaxHP

70

Atk

85

Def

75

SpAtk

130

SpDef

115

Spd

95

Sum

570

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.2521
FLYPSYBUGROCGHODRADARSTEFAI
10.51120121

Tapu Lele Moves learned by level:

1
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
5
WAT
--40-
The user withdraws its body into its hard shell, raising its Defense stat.
10
GRA
--5-
The user releases a soothing scent that heals all status conditions affecting the user's party.
15
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
20
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
25
DAR
-10015-
Flattery is used to confuse the target. However, this also raises the target's Sp. Atk stat.
30
FAI
--20-
The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma.
35
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
40
PSY
801002010
The user attacks with an odd, unseeable power. This may also make the target flinch.
45
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
50
NOR
--5-
The user pins the target with a dark, arresting look. The target becomes unable to flee.
55
FAI
-9010-
The user hits the target with the force of nature. It halves the target's HP.
60
FAI
951001530
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
65
NOR
-10020-
The user tickles the target into laughing, reducing its Attack and Defense stats.
70
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
75
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.

Tapu Lele moves learned via TM:

FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
PSY
--10-
This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.
PSY
--10-
The user exchanges Speed stats with the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
PSY
--10100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
PSY
--10100
The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.