Spritzee

Pokemon Data

Generation: 6

Height: 0.2m

Weight: 0.5kg

Starter Cost: 3

Type

Fairy

Base Stats:

MaxHP

78

Atk

52

Def

60

SpAtk

63

SpDef

65

Spd

23

Sum

341

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.521
FLYPSYBUGROCGHODRADARSTEFAI
110.51100.521

Evolution Chart:

Item: Linking Cord

Spritzee Moves learned by level:

1
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
1
FAI
4010030-
The user stirs up a fairy wind and strikes the target with it.
3
FAI
-7510-
The user kisses the target with a sweet, angelic cuteness that causes confusion.
6
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
9
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
12
GRA
--5-
The user releases a soothing scent that heals all status conditions affecting the user's party.
18
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
21
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
24
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
27
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
30
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
33
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
36
FAI
951001530
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
39
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.

Spritzee moves learned via TM:

FAI
40-15-
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
FAI
1001005-
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.