Snorlax

Pokemon Data

Generation: 1

Height: 35m

Weight: 460kg

Starter Cost: 5

Type

Normal

Base Stats:

MaxHP

200

Atk

130

Def

85

SpAtk

75

SpDef

130

Spd

20

Sum

640

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
111111211
FLYPSYBUGROCGHODRADARSTEFAI
111101111

Evolution Chart:

Friendship: 90

Snorlax Moves learned by level:

52
POI
1209010-
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
40
GRO
959510-
The user fiercely attacks the target using its entire body.
1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
28
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
16
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
1
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
1
NOR
--40-
The user curls up to conceal weak spots and raise its Defense stat.
1
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
1
GHO
301003030
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
36
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
20
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
20
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
1
NOR
-10015-
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
48
NOR
--10-
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
20
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
24
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
1
NOR
--20-
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
1
NOR
--10-
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
1
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
12
NOR
--10-
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
1
NOR
--5-
The user blocks the target's way with arms spread wide to prevent escape.
1
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
44
FIG
1009010-
The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however.
1
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
1
NOR
1401005-
This move can be used only after the user has used all the other moves it knows in the battle.
56
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
32
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.

Snorlax moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
FIR
-10010-
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the move's power.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
8510010-
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
GRO
959510-
The user fiercely attacks the target using its entire body.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
GRO
7510010-
Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles.
NOR
5010010-
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
NOR
4010020-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
FIR
751001510
The target is punched with a fiery fist. This may also leave the target with a burn.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
STE
-10010-
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
ELE
1009515-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
NOR
90852020
The user attacks the target by smashing into it with incredible force. This may also confuse the target.
POI
12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
5010015100
The user throws a stone or similar projectile to attack the target. A flying Pokémon will fall to the ground when it's hit.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.