Slurpuff

Pokemon Data

Generation: 6

Height: 0.8m

Weight: 5kg

Starter Cost: 3

Type

Fairy

Base Stats:

MaxHP

82

Atk

80

Def

86

SpAtk

85

SpDef

75

Spd

72

Sum

480

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.521
FLYPSYBUGROCGHODRADARSTEFAI
110.51100.521

Evolution Chart:

Item: Linking Cord

Slurpuff Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
1
FAI
4010030-
The user stirs up a fairy wind and strikes the target with it.
1
NOR
--20-
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
9
GRA
--5-
The user releases a soothing scent that heals all status conditions affecting the user's party.
12
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
15
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
18
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
21
BUG
-9540-
Opposing Pokémon are bound with silk blown from the user's mouth that harshly lowers the Speed stat.
24
GRA
-10040-
The user releases cotton-like spores that cling to opposing Pokémon, which harshly lowers their Speed stats.
27
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
30
NOR
--10-
One turn after this move is used, the user's or its replacement's HP is restored by half the user's max HP.
33
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
36
GRA
--10-
The user protects itself by wrapping its body in soft cotton, which drastically raises the user's Defense stat.
39
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
42
BUG
--20-
The user weaves a sticky net around the opposing team, which lowers their Speed stats upon switching into battle.

Slurpuff moves learned via TM:

FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIG
7510010-
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
FAI
1001005-
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
NOR
--10-
The user waggles a finger and stimulates its brain into randomly using nearly any move.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
POI
-10010-
The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.