Rayquaza

Pokemon Data

Generation: 3

Height: 10.8m

Weight: 392kg

Starter Cost: 9

Base Stats:

MaxHP

105

Atk

180

Def

100

SpAtk

180

SpDef

100

Spd

115

Sum

780

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.510.2540.510
FLYPSYBUGROCGHODRADARSTEFAI
110.5212112

Rayquaza Moves learned by level:

1
FLY
1201005-
After soaring upward, the user attacks its target by dropping out of the sky at high speeds. But it lowers its own Defense and Sp. Def stats in the process.
1
DRA
401002020
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
1
ROC
60100510
The user attacks with a prehistoric power. This may also raise all the user's stats at once.
1
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
1
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
9
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
18
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
27
NOR
801005-
The user charges the target at blinding speed. This move always goes first.
36
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
45
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
54
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
63
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
72
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
81
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
90
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.

Rayquaza moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
DRA
259020-
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
ROC
1209010100
In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
FLY
6010010-
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
DRA
6010015100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
PSY
--20-
The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
DRA
8010015-
The user slashes the target with huge sharp claws.
FIG
--20-
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GHO
7010015-
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
DRA
130905-
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
ROC
100805-
The user stabs the target from below with sharpened stones. Critical hits land more easily.
ROC
--20-
The user lays a trap of levitating stones around the opposing team. The trap hurts opposing Pokémon that switch into battle.
DAR
--15-
The user sharpens its claws to boost its Attack stat and accuracy.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.