Melmetal

Pokemon Data

Generation: 7

Height: 25m

Weight: 800kg

Starter Cost: 6

Type

Steel

Base Stats:

MaxHP

170

Atk

165

Def

165

SpAtk

95

SpDef

75

Spd

30

Sum

700

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.52110.50.5202
FLYPSYBUGROCGHODRADARSTEFAI
0.50.50.50.510.510.50.5

Evolution Chart:

Lv 48

Melmetal Moves learned by level:

Evolution
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
1
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1
NOR
--30-
The user stiffens all the muscles in its body to raise its Defense stat.
24
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
32
POI
--20-
The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
40
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
48
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
56
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
64
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
72
FIG
100505100
The user punches the target with full, concentrated power. This confuses the target if it hits.
80
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
88
STE
60100530
The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.
96
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.

Melmetal moves learned via TM:

DAR
8510010-
The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.
GRO
959510-
The user fiercely attacks the target using its entire body.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
STE
1301005-
The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
1201005-
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.