Lapras

Pokemon Data

Generation: 1

Height: 24m

Weight: 220kg

Starter Cost: 5

Base Stats:

MaxHP

160

Atk

95

Def

110

SpAtk

95

SpDef

125

Spd

50

Sum

635

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
110.5220.25211
FLYPSYBUGROCGHODRADARSTEFAI
111211111

Lapras Moves learned by level:

1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
5
NOR
-5515-
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
10
ICE
--30-
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
15
WAT
--10-
The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
20
ICE
4010030-
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
25
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
30
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
35
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
40
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
45
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
50
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
55
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
60
NOR
--5-
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
65
ICE
200205-
The target faints instantly. It's less likely to hit the target if it's used by Pokémon other than Ice types.

Lapras moves learned via TM:

GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
ICE
609010100
The user blows its cold breath on the target. This attack always results in a critical hit.
GRO
809510-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
ICE
6010010-
The power of this attack move is doubled if the user has been hurt by the target in the same turn.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
FAI
8010010-
The user attacks the target using its angelic voice. This also confuses the target if its stats have been boosted during the turn.
PSY
7510010-
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
--5-
The user makes a soothing bell chime to heal the status conditions of all the party Pokémon.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
NOR
5010010-
This attack move varies in power and type depending on the weather.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ICE
2510030-
The user launches sharp icicles at the target two to five times in a row.
DRA
--20-
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.