Iron Crown

Pokemon Data

Generation: 9

Height: 1.6m

Weight: 156kg

Starter Cost: 6

Base Stats:

MaxHP

90

Atk

72

Def

100

SpAtk

122

SpDef

108

Spd

98

Sum

590

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.52110.50.5102
FLYPSYBUGROCGHODRADARSTEFAI
0.50.2510.520.520.50.5

Iron Crown Moves learned by level:

1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
1
PSY
501002510
The target is hit by a weak telekinetic force. This may also confuse the target.
1
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
7
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
14
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
21
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
28
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
35
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
42
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
49
FIG
9010015-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
56
STE
50-10-
The user attacks by launching particle blades at the target twice in a row. This attack never misses.
63
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
70
ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
77
FIG
--15-
The user protects itself and its allies from priority moves.
84
STE
-10010-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
91
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.

Iron Crown moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
GRO
6010020100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stats of those hit.
FIG
9010015-
The user attacks by slicing with a long horn. The target's stat changes don't affect this attack's damage.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
PSY
8010010-
The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
BUG
8010015-
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
ELE
1009515-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
PSY
7510010-
The user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
50953510
The target is raked with steel claws. This may also raise the user's Attack stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
PSY
12010010-
Two turns after this move is used, a hunk of psychic energy attacks the target.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
7010020-
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
STE
801001530
The user slams the target with its steel-hard head. This may also make the target flinch.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.