Hydrapple

Pokemon Data

Generation: 9

Height: 1.8m

Weight: 93kg

Starter Cost: 4

Base Stats:

MaxHP

106

Atk

80

Def

110

SpAtk

120

SpDef

80

Spd

44

Sum

540

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
110.250.250.254120.5
FLYPSYBUGROCGHODRADARSTEFAI
212112112

Evolution Chart:

Item: Syrupy Apple

Moveset: Dragon Cheer

Item: Tart Apple

Item: Sweet Apple

Hydrapple Moves learned by level:

Evolution
DRA
80100530
The user shoots a beam of light to inflict damage. Sometimes all the user's heads shoot beams in unison, doubling the move's power.
Memory Mushroom
NOR
--10-
The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.
Memory Mushroom
NOR
359010-
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
Memory Mushroom
BUG
2010020-
The target is infested and attacked for four to five turns. The target can't flee during this time.
1
WAT
--40-
The user withdraws its body into its hard shell, raising its Defense stat.
1
NOR
-10020-
A sweet scent that harshly lowers opposing Pokémon's evasiveness.
1
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
4
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
8
NOR
--20-
The user's body grows all at once, raising the Attack and Sp. Atk stats.
12
DRA
601002030
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
16
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
20
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
28
GRA
608510-
The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.
32
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
36
NOR
--5-
Restoring its own cells, the user restores its own HP by half of its max HP.
40
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
44
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
54
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.

Hydrapple moves learned via TM:

DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
GRA
--10-
The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves.
BUG
9010015-
The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.
GRA
7510010-
A nutrient-draining attack. The user's HP is restored by half the damage taken by the target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FIG
8010010-
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
GRA
5510020-
Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
DRA
6010015100
The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
GRO
10010010-
The user sets off an earthquake that strikes every Pokémon around it.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
GRA
2510030-
The user forcefully shoots seeds at the target two to five times in a row.
GRA
60-20-
The user scatters curious leaves that chase the target. This attack never misses.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
GRO
901001010
The user makes the ground under the target erupt with power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
DRA
130905-
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
130905-
The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
BUG
6010020-
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
BUG
5010020100
The user attacks by pouncing on the target. This also lowers the target's Speed stat.