Houndoom

Pokemon Data

Generation: 2

Height: 1.4m

Weight: 35kg

Starter Cost: 4

Base Stats:

MaxHP

75

Atk

90

Def

50

SpAtk

110

SpDef

80

Spd

95

Sum

500

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.5210.50.5212
FLYPSYBUGROCGHODRADARSTEFAI
10120.510.50.51

Evolution Chart:

Lv 24

Houndoom Moves learned by level:

1
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
1
FIR
401002510
The target is attacked with small flames. This may also leave the target with a burn.
1
POI
30702040
The target is attacked with a discharge of filthy gases. This may also poison the target.
1
NOR
--40-
The user howls loudly to raise the spirit of itself and allies. This raises their Attack stats.
1
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
1
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
13
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
16
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
20
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
26
DAR
-10010-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
30
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
35
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
41
DAR
-10010-
The user retaliates with much greater force against the opponent that last inflicted damage on it.
45
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
50
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
56
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
62
FIR
100505100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.

Houndoom moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
PSY
8510010-
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
FIR
701005100
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
DAR
751005-
The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled.
FIR
7510010-
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
-9010-
The user chomps hard on the target with its sharp front fangs. This cuts the target's HP in half.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
FIG
-10015-
An all-out attack that becomes more powerful the less HP the user has.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
DAR
-10010-
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
GRO
559515100
The user attacks by hurling a blob of mud at the target. This also lowers the target's Speed stat.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
ELE
65951510
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
FIR
65951510
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
GRA
5010020100
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.