Farfetch'd

Pokemon Data

Generation: 1

Height: 0.8m

Weight: 15kg

Starter Cost: 4

Base Stats:

MaxHP

52

Atk

90

Def

55

SpAtk

58

SpDef

62

Spd

60

Sum

377

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11120.52110
FLYPSYBUGROCGHODRADARSTEFAI
110.5201111

Farfetch'd Moves learned by level:

1
GRO
-10015-
Sand is hurled in the target's face, reducing the target's accuracy.
1
FLY
3510035-
The target is jabbed with a sharply pointed beak or horn.
5
NOR
-10030-
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
10
BUG
409520-
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
15
NOR
509530-
The target is cut with a scythe or claw.
20
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
25
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
30
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
35
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
40
NOR
7010020-
The target is attacked with a slash of claws or blades. Critical hits land more easily.
45
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
50
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
55
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
60
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
65
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.

Farfetch'd moves learned via TM:

NOR
701005-
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GRA
12510010-
In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
DAR
8010015100
The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
6010010-
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
GRA
9010015-
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
POI
801002030
The target is stabbed with a tentacle, arm, or the like steeped in poison. This may also poison the target.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.