Drifloon

Pokemon Data

Generation: 4

Height: 0.4m

Weight: 1.2kg

Starter Cost: 3

Base Stats:

MaxHP

90

Atk

50

Def

34

SpAtk

60

SpDef

44

Spd

70

Sum

348

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
01120.5200.50
FLYPSYBUGROCGHODRADARSTEFAI
110.25221211

Evolution Chart:

Lv 28

Drifloon Moves learned by level:

1
NOR
--10-
The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
1
NOR
101003510
The target is attacked with long, creeping tentacles, vines, or the like. This may also lower the target's Speed stat.
4
FLY
4010035-
A gust of wind is whipped up by wings and launched at the target to inflict damage.
8
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
12
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
16
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
20
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
24
NOR
--20-
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
24
NOR
--10-
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
24
NOR
--10-
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
29
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
32
GHO
--5-
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.
36
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
40
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
44
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.

Drifloon moves learned via TM:

GHO
9010010-
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
NOR
509530-
The target is cut with a scythe or claw.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
PSY
--15-
The user teleports using a strange power and switches places with one of its allies.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FIR
7510010-
Spurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
NOR
--30-
The user takes a deep breath and focuses so that critical hits land more easily.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--20-
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
-10010-
The user catches the target off guard and swaps its held item with its own.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
PSY
--10-
The user employs its psychic power to exchange Abilities with the target.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
NOR
5010010-
This attack move varies in power and type depending on the weather.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
-10015-
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.