| Psybeam | PsychicPSY | Special | 65 | 100 | 20 | 10 | The target is attacked with a peculiar ray. This may also leave the target confused. |
| Confusion | PsychicPSY | Special | 50 | 100 | 25 | 10 | The target is hit by a weak telekinetic force. This may also confuse the target. |
| Psychic | PsychicPSY | Special | 90 | 100 | 10 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| Hypnosis | PsychicPSY | Status | - | 60 | 20 | - | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
| Meditate | PsychicPSY | Status | - | - | 40 | - | The user meditates to awaken the power deep within its body and raise its Attack stat. |
| Agility | PsychicPSY | Status | - | - | 30 | - | The user relaxes and lightens its body to move faster. This sharply raises the Speed stat. |
| Teleport | PsychicPSY | Status | - | - | 20 | - | The user switches places with a party Pokémon in waiting, if any. If a wild Pokémon uses this move, it flees. |
| Barrier | PsychicPSY | Status | - | - | 20 | - | The user throws up a sturdy wall that sharply raises its Defense stat. |
| Light Screen | PsychicPSY | Status | - | - | 30 | - | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| Reflect | PsychicPSY | Status | - | - | 20 | - | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| Amnesia | PsychicPSY | Status | - | - | 20 | - | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| Kinesis | PsychicPSY | Status | - | 80 | 15 | - | The user distracts the target by bending a spoon. This lowers the target's accuracy. |
| Dream Eater | PsychicPSY | Special | 100 | 100 | 15 | - | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| Psywave | PsychicPSY | Special | - | 100 | 15 | - | The target is attacked with an odd psychic wave. The attack varies in intensity. |
| Rest | PsychicPSY | Status | - | - | 5 | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| Mirror Coat | PsychicPSY | Special | - | 100 | 20 | - | A retaliation move that counters any special attack, inflicting double the damage taken. |
| Future Sight | PsychicPSY | Special | 120 | 100 | 10 | - | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| Trick | PsychicPSY | Status | - | 100 | 10 | - | The user catches the target off guard and swaps its held item with its own. |
| Role Play | PsychicPSY | Status | - | - | 10 | - | The user mimics the target completely, copying the target's Ability. |
| Magic Coat | PsychicPSY | Status | - | - | 15 | - | Moves like Leech Seed and moves that inflict status conditions are blocked by a barrier and reflected back to the user of those moves. |
| Skill Swap | PsychicPSY | Status | - | - | 10 | - | The user employs its psychic power to exchange Abilities with the target. |
| Imprison | PsychicPSY | Status | - | - | 10 | - | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| Luster Purge | PsychicPSY | Special | 95 | 100 | 5 | 50 | The user lets loose a damaging burst of light. This may also lower the target's Sp. Def stat. |
| Mist Ball | PsychicPSY | Special | 95 | 100 | 5 | 50 | A mist-like flurry of down envelops and damages the target. This may also lower the target's Sp. Atk stat. |
| Cosmic Power | PsychicPSY | Status | - | - | 20 | - | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
| Extrasensory | PsychicPSY | Special | 80 | 100 | 20 | 10 | The user attacks with an odd, unseeable power. This may also make the target flinch. |
| Calm Mind | PsychicPSY | Status | - | - | 20 | - | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
| Psycho Boost | PsychicPSY | Special | 140 | 90 | 5 | - | The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| Gravity | PsychicPSY | Status | - | - | 5 | - | This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used. |
| Miracle Eye | PsychicPSY | Status | - | - | 40 | - | Enables a Dark-type target to be hit by Psychic-type attacks. This also enables an evasive target to be hit. |
| Healing Wish | PsychicPSY | Status | - | - | 10 | - | The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured. |
| Psycho Shift | PsychicPSY | Status | - | 100 | 10 | - | Using its psychic power of suggestion, the user transfers its status conditions to the target. |
| Heal Block | PsychicPSY | Status | - | 100 | 15 | - | For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP. |
| Power Trick | PsychicPSY | Status | - | - | 10 | - | The user employs its psychic power to switch its Attack stat with its Defense stat. |
| Power Swap | PsychicPSY | Status | - | - | 10 | 100 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| Guard Swap | PsychicPSY | Status | - | - | 10 | 100 | The user employs its psychic power to switch changes to its Defense and Sp. Def stats with the target. |
| Heart Swap | PsychicPSY | Status | - | - | 10 | - | The user employs its psychic power to switch stat changes with the target. |
| Psycho Cut | PsychicPSY | Physical | 70 | 100 | 20 | - | The user tears at the target with blades formed by psychic power. Critical hits land more easily. |
| Zen Headbutt | PsychicPSY | Physical | 80 | 90 | 15 | 20 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| Trick Room | PsychicPSY | Status | - | - | 5 | - | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
| Lunar Dance | PsychicPSY | Status | - | - | 10 | - | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
| Guard Split | PsychicPSY | Status | - | - | 10 | - | The user employs its psychic power to average its Defense and Sp. Def stats with those of the target. |
| Power Split | PsychicPSY | Status | - | - | 10 | - | The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target. |
| Wonder Room | PsychicPSY | Status | - | - | 10 | - | The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns. |
| Psyshock | PsychicPSY | Special | 80 | 100 | 10 | - | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| Telekinesis | PsychicPSY | Status | - | - | 15 | - | The user makes the target float with its psychic power. The target is easier to hit for three turns. |
| Magic Room | PsychicPSY | Status | - | - | 10 | - | The user creates a bizarre area in which Pokémon's held items lose their effects for five turns. |
| Synchronoise | PsychicPSY | Special | 120 | 100 | 10 | - | Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it. |
| Stored Power | PsychicPSY | Special | 20 | 100 | 10 | - | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |
| Ally Switch | PsychicPSY | Status | - | - | 15 | - | The user teleports using a strange power and switches places with one of its allies. |