Xurkitree

Pokemon Data

Generation: 7

Height: 3.8m

Weight: 100kg

Starter Cost: 6

Base Stats:

MaxHP

83

Atk

89

Def

71

SpAtk

173

SpDef

71

Spd

83

Sum

570

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1110.511112
FLYPSYBUGROCGHODRADARSTEFAI
0.51111110.51

Xurkitree Moves learned by level:

1
NOR
159020-
A long body, vines, or the like are used to wrap and squeeze the target for four to five turns.
1
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
5
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
10
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
15
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
20
ELE
651002030
The user throws an electrically charged tackle at the target. This may also leave the target with paralysis.
25
ELE
60-20-
The user strikes the target with a quick jolt of electricity. This attack never misses.
30
PSY
-6020-
The user employs hypnotic suggestion to make the target fall into a deep sleep.
35
ELE
-10015-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
40
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
45
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
50
ELE
--10-
The user levitates using electrically generated magnetism for five turns.
55
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
60
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
65
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
70
ELE
120505100
The user fires an electric blast like a cannon to inflict damage and cause paralysis.

Xurkitree moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ELE
559515100
The user attacks and captures opposing Pokémon using an electric net. This lowers their Speed stats.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ELE
-10015-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
DAR
6010020-
The user swings its body around violently to inflict damage on everything in its vicinity.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
ELE
7010020-
The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
ELE
751001510
The target is punched with an electrified fist. This may also leave the target with paralysis.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
GRA
1208510-
The user violently whirls its vines, tentacles, or the like to harshly lash the target.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.