Xerneas

Pokemon Data

Generation: 6

Height: 3m

Weight: 215kg

Starter Cost: 8

Type

Fairy

Base Stats:

MaxHP

126

Atk

131

Def

95

SpAtk

131

SpDef

98

Spd

99

Sum

680

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
1111110.521
FLYPSYBUGROCGHODRADARSTEFAI
110.51100.521

Xerneas Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
5
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
10
ICE
651002010
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
15
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
20
DAR
7010015-
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
25
GRA
--5-
The user releases a soothing scent that heals all status conditions affecting the user's party.
30
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
35
GRA
7510010-
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
40
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
45
GRA
--20-
The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.
50
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
55
FAI
--10-
The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
60
FAI
951001530
Borrowing the power of the moon, the user attacks the target. This may also lower the target's Sp. Atk stat.
65
PSY
--10-
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
70
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
75
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
80
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
85
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.

Xerneas moves learned via TM:

NOR
509530-
The target is cut with a scythe or claw.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
NOR
9010010-
The user lets loose a horribly echoing shout with the power to inflict damage.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
FAI
1001005-
The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
NOR
5010010-
The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
This attack makes use of nature's power. Its effects vary depending on the user's environment.
NOR
-1005-
This attack move cuts down the target's HP to equal the user's HP.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
PSY
--5-
This move enables Flying-type Pokémon or Pokémon with the Levitate Ability to be hit by Ground-type moves. Moves that involve flying can't be used.
FIG
1201005-
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
FIG
12070510
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
GRA
-10020-
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
PSY
--10-
The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.