| | | 70 | 100 | 5 | - | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| | | - | - | 30 | - | The user is roused, and its Attack and Sp. Atk stats increase. |
| | | 50 | 100 | 10 | - | The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target. |
| | | 90 | 90 | 10 | 10 | The user plays rough with the target and attacks it. This may also lower the target's Attack stat. |
| | | - | - | 20 | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| | | 75 | 100 | 10 | 100 | The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat. |
| | | 70 | - | 10 | - | The user stabs the target with a sharp horn. This attack never misses. |
| | | - | - | 10 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| | | - | 100 | 20 | - | The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat. |
| | | 80 | 100 | 10 | - | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. |
| | | 90 | 100 | 10 | - | The user lets loose a horribly echoing shout with the power to inflict damage. |
| | | 75 | 95 | 15 | 30 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| | | 75 | 100 | 10 | - | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
| | | - | - | 15 | - | The user teleports using a strange power and switches places with one of its allies. |
| | | 60 | 100 | 15 | - | The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable. |
| | | 80 | 100 | 10 | - | The user damages opposing Pokémon by emitting a powerful flash. |
| | | 40 | 90 | 10 | - | The user slams the target with its wings. The target is hit twice in a row. |
| | | 80 | 85 | 20 | - | The target is slugged by a punch thrown with muscle-packed power. |
| | | 90 | 95 | 15 | - | The user flies up into the sky and then strikes its target on the next turn. |
| | | 120 | 75 | 5 | - | The target is attacked by a kick launched with muscle-packed power. |
| | | 85 | 100 | 15 | 30 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| | | 90 | 100 | 15 | 10 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. |
| | | 150 | 90 | 5 | - | The target is attacked with a powerful beam. The user can't move on the next turn. |
| | | 120 | 100 | 10 | - | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| | | - | 90 | 20 | - | The user launches a weak jolt of electricity that paralyzes the target. |
| | | - | 90 | 10 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| | | 90 | 100 | 10 | 10 | The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat. |
| | | - | - | 15 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| | | - | - | 30 | - | A wondrous wall of light is put up to reduce damage from special attacks for five turns. |
| | | - | - | 20 | - | A wondrous wall of light is put up to reduce damage from physical attacks for five turns. |
| | | - | - | 10 | - | The user waggles a finger and stimulates its brain into randomly using nearly any move. |
| | | 110 | 85 | 5 | 10 | The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn. |
| | | 60 | - | 20 | - | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| | | - | - | 20 | - | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| | | 100 | 100 | 15 | - | The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target. |
| | | - | 100 | 20 | - | The user flashes a bright light that cuts the target's accuracy. |
| | | - | - | 5 | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| | | 80 | 100 | 10 | 20 | The user strikes with a simultaneous three-beam attack. This may also burn, freeze, or paralyze the target. |
| | | - | - | 10 | - | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| | | 50 | 100 | 15 | 30 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| | | - | - | 10 | - | A move that works differently for the Ghost type than for all other types. |
| | | - | - | 10 | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| | | 20 | 100 | 10 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| | | - | 85 | 15 | - | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| | | 70 | 90 | 25 | 10 | The target is hit with wings of steel. This may also raise the user's Defense stat. |
| | | - | 100 | 15 | - | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| | | - | - | 10 | - | While it is asleep, the user randomly uses one of the moves it knows. |
| | | - | - | 5 | - | The user makes a soothing bell chime to heal the status conditions of all the party Pokémon. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the more the user likes its Trainer. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the less the user likes its Trainer. |
| | | - | - | 25 | - | The user creates a protective field that prevents status conditions for five turns. |
| | | - | - | 40 | - | The user switches places with a party Pokémon in waiting and passes along any stat changes. |
| | | - | 100 | 5 | - | The user compels the target to keep using the move it encored for three turns. |
| | | 60 | 100 | 15 | - | A unique attack that varies in type depending on the Pokémon using it. |
| | | - | - | 5 | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| | | - | - | 5 | - | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| | | - | - | 10 | - | The user hypnotizes itself into copying any stat change made by the target. |
| | | 80 | 100 | 15 | 20 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| | | 120 | 100 | 10 | - | Two turns after this move is used, a hunk of psychic energy attacks the target. |
| | | 40 | 100 | 15 | 50 | The user attacks with a punch. This may also lower the target's Defense stat. |
| | | 90 | 100 | 10 | - | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| | | 95 | 90 | 10 | 10 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
| | | 70 | 100 | 20 | - | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| | | 150 | 100 | 20 | - | The user focuses its mind before launching a punch. This move fails if the user is hit before it is used. |
| | | - | - | 20 | - | The user assists an ally by boosting the power of that ally's attack. |
| | | - | 100 | 10 | - | The user catches the target off guard and swaps its held item with its own. |
| | | 75 | 100 | 15 | - | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| | | - | 100 | 5 | - | This attack move cuts down the target's HP to equal the user's HP. |
| | | - | - | 10 | - | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| | | 60 | 95 | 25 | - | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
| | | 75 | 100 | 15 | 10 | The user attacks with a sinister beam of light. This may also confuse the target. |
| | | 60 | - | 20 | - | The user confounds the target with speed, then slashes. This attack never misses. |
| | | 60 | 100 | 25 | - | The user endearingly approaches the target, then has a 30% chance to steal the target's held item. |
| | | 60 | - | 20 | - | The user scatters curious leaves that chase the target. This attack never misses. |
| | | 60 | 100 | 20 | 20 | The user attacks the target with a pulsing blast of water. This may also confuse the target. |
| | | - | - | 5 | - | The user lands and rests its body. This move restores the user's HP by up to half of its max HP. |
| | | 60 | 100 | 20 | - | The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect. |
| | | - | - | 15 | - | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
| | | - | 100 | 10 | - | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| | | 80 | - | 20 | - | The user lets loose a blast of aura power from deep within its body at the target. This attack never misses. |
| | | 150 | 90 | 5 | - | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| | | - | - | 20 | - | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| | | 80 | 90 | 15 | 20 | The user focuses its willpower to its head and attacks the target. This may also make the target flinch. |
| | | - | - | 15 | - | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| | | - | 100 | 20 | - | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| | | 80 | 100 | 10 | - | The user materializes an odd psychic wave to attack the target. This attack does physical damage. |
| | | 60 | 100 | 15 | - | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| | | 40 | 100 | 15 | - | The user attacks the target with an echoing voice. If this move is used every turn, its power is increased. |
| | | 20 | 100 | 10 | - | The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power. |