Squirtle

Pokemon Data

Generation: 1

Height: 0.5m

Weight: 9kg

Starter Cost: 3

Type

Water

Base Stats:

MaxHP

44

Atk

48

Def

65

SpAtk

50

SpDef

64

Spd

43

Sum

314

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Evolution Chart:

Lv 16

Lv 36

Squirtle Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
3
WAT
4010025-
The target is blasted with a forceful shot of water.
6
WAT
--40-
The user withdraws its body into its hard shell, raising its Defense stat.
9
NOR
5010040100
A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.
12
DAR
601002530
The target is bitten with viciously sharp fangs. This may also make the target flinch.
15
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
18
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
21
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
24
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
27
NOR
--15-
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
30
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
33
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
36
WAT
12010010-
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.

Squirtle moves learned via TM:

WAT
8010010-
A column of water hits the target. When used with its fire equivalent, its power increases and a rainbow appears.
NOR
--30-
The user is roused, and its Attack and Sp. Atk stats increase.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FIG
4010020100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
NOR
808520-
The target is slugged by a punch thrown with muscle-packed power.
ICE
751001510
The target is punched with an icy fist. This may also leave the target frozen.
NOR
120755-
The target is attacked by a kick launched with muscle-packed power.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
FIG
-10020-
A retaliation move that counters any physical attack, inflicting double the damage taken.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
ROC
75901030
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
4010040-
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIG
401001550
The user attacks with a punch. This may also lower the target's Defense stat.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
FIG
15010020-
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIG
7510015-
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
NOR
5010010-
This attack move varies in power and type depending on the weather.
ROC
609515100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FIG
80-20-
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.