| | | 70 | 100 | 5 | - | The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased. |
| | | 110 | 70 | 10 | 30 | The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target. |
| | | 55 | 95 | 15 | 100 | The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon. |
| | | - | - | 20 | - | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. |
| | | 50 | 95 | 30 | - | The target is cut with a scythe or claw. |
| | | 90 | 100 | 15 | - | The user stirs up a violent petal blizzard and attacks everything around it. |
| | | - | - | 10 | - | The user turns the ground to grass for five turns. This restores the HP of Pokémon on the ground a little every turn and powers up Grass-type moves. |
| | | - | - | 20 | - | The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat. |
| | | 125 | 100 | 10 | - | In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn. |
| | | 80 | 100 | 15 | 100 | The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns. |
| | | 60 | 100 | 20 | - | The user swings its body around violently to inflict damage on everything in its vicinity. |
| | | 75 | 100 | 10 | - | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
| | | - | - | 10 | - | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
| | | 80 | 100 | 10 | - | If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user. |
| | | 80 | 100 | 15 | - | The user slams a barrage of hard-shelled seeds down on the target from above. |
| | | 75 | 95 | 15 | 30 | The user attacks with a blade of air that slices even the sky. This may also make the target flinch. |
| | | 80 | 100 | 15 | - | The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors. |
| | | 65 | 100 | 10 | - | This relentless attack does massive damage to a target affected by status conditions. |
| | | 40 | 100 | 20 | 100 | Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat. |
| | | 55 | 100 | 20 | - | Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain. |
| | | 75 | 100 | 5 | - | The user lashes out to vent its frustration toward the target. If the user's stats were lowered during this turn, the power of this move is doubled. |
| | | 65 | 100 | 15 | 100 | The user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move. |
| | | 120 | 75 | 5 | - | The target is attacked by a kick launched with muscle-packed power. |
| | | 85 | 100 | 15 | 30 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. |
| | | 90 | 85 | 20 | - | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. |
| | | 120 | 100 | 15 | - | A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot. |
| | | 150 | 90 | 5 | - | The target is attacked with a powerful beam. The user can't move on the next turn. |
| | | - | 100 | 20 | - | A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power. |
| | | 80 | 100 | 15 | - | The target is slugged with a punch thrown at maximum power. |
| | | 120 | 100 | 10 | - | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn. |
| | | 80 | 100 | 10 | - | The user burrows into the ground, then attacks on the next turn. |
| | | - | 90 | 10 | - | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
| | | - | 85 | 40 | - | An earsplitting screech harshly lowers the target's Defense stat. |
| | | - | - | 15 | - | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
| | | - | 100 | 10 | - | The target is exposed to a sinister ray that triggers confusion. |
| | | 200 | 100 | 5 | - | The user attacks everything around it by causing an explosion. The user faints upon using this move. |
| | | 60 | - | 20 | - | Star-shaped rays are shot at opposing Pokémon. This attack never misses. |
| | | - | - | 20 | - | The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat. |
| | | - | 100 | 20 | - | The user flashes a bright light that cuts the target's accuracy. |
| | | 250 | 100 | 5 | - | The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move. |
| | | - | - | 5 | - | The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions. |
| | | 75 | 90 | 10 | 30 | Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch. |
| | | - | - | 10 | - | The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy. |
| | | 60 | 100 | 25 | - | The user attacks and has a 30% chance to steal the target's held item simultaneously. |
| | | 50 | 100 | 15 | 30 | This attack can be used only if the user is asleep. The harsh noise may also make the target flinch. |
| | | - | - | 10 | - | A move that works differently for the Ghost type than for all other types. |
| | | - | 100 | 15 | - | An all-out attack that becomes more powerful the less HP the user has. |
| | | - | 100 | 10 | - | The user unleashes its grudge on the move last used by the target by cutting 4 PP from it. |
| | | - | - | 10 | - | This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. |
| | | - | 100 | 10 | - | The user frightens the target with a scary face to harshly lower its Speed stat. |
| | | 20 | 100 | 10 | 100 | The user hurls mud in the target's face to inflict damage and lower its accuracy. |
| | | 55 | 95 | 15 | 100 | The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats. |
| | | 40 | 100 | 40 | - | A restrained attack that prevents the target from fainting. The target is left with at least 1 HP. |
| | | - | 85 | 15 | - | The user enrages and confuses the target. However, this also sharply raises the target's Attack stat. |
| | | - | 100 | 15 | - | If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. |
| | | - | - | 10 | - | While it is asleep, the user randomly uses one of the moves it knows. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the more the user likes its Trainer. |
| | | - | 100 | 20 | - | This full-power attack grows more powerful the less the user likes its Trainer. |
| | | - | - | 5 | - | The user restores its own HP. The amount of HP regained varies with the weather. |
| | | 60 | 100 | 15 | - | A unique attack that varies in type depending on the Pokémon using it. |
| | | - | - | 5 | - | The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves. |
| | | - | - | 5 | - | The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves. |
| | | - | - | 10 | - | The user hypnotizes itself into copying any stat change made by the target. |
| | | 80 | 100 | 15 | 20 | The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat. |
| | | 40 | 100 | 15 | 50 | The user attacks with a punch. This may also lower the target's Defense stat. |
| | | - | 100 | 10 | - | The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks. |
| | | 90 | 100 | 10 | - | The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep. |
| | | 95 | 90 | 10 | 10 | The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn. |
| | | - | 100 | 15 | - | The user torments and enrages the target, making it incapable of using the same move twice in a row. |
| | | - | 85 | 15 | - | The user shoots a sinister flame at the target to inflict a burn. |
| | | 70 | 100 | 20 | - | This attack move doubles its power if the user is poisoned, burned, or paralyzed. |
| | | - | - | 20 | - | This attack makes use of nature's power. Its effects vary depending on the user's environment. |
| | | - | 100 | 20 | - | The target is taunted into a rage that allows it to use only attack moves for three turns. |
| | | 60 | 100 | 10 | - | This attack move's power is doubled if the user has been hurt by the opponent in the same turn. |
| | | 75 | 100 | 15 | - | The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect. |
| | | 65 | 100 | 20 | - | The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item. |
| | | - | 100 | 5 | - | This attack move cuts down the target's HP to equal the user's HP. |
| | | - | - | 10 | - | If opposing Pokémon know any move also known by the user, they are prevented from using it. |
| | | 50 | 100 | 10 | - | This attack move varies in power and type depending on the weather. |
| | | 60 | 95 | 25 | - | The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily. |
| | | 60 | 95 | 15 | 100 | Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement. |
| | | 25 | 100 | 30 | - | The user forcefully shoots seeds at the target two to five times in a row. |
| | | 60 | - | 20 | - | The user confounds the target with speed, then slashes. This attack never misses. |
| | | 85 | 85 | 5 | 30 | The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis. |
| | | 60 | - | 20 | - | The user scatters curious leaves that chase the target. This attack never misses. |
| | | 90 | 100 | 15 | - | The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. |
| | | - | - | 15 | - | The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns. |
| | | 50 | 100 | 10 | - | The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled. |
| | | 60 | 100 | 10 | - | If the target has already taken some damage in the same turn, this attack's power is doubled. |
| | | - | 100 | 15 | - | This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it. |
| | | - | 100 | 10 | - | The user flings its held item at the target to attack. This move's power and effects depend on the item. |
| | | - | - | 10 | 100 | The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target. |
| | | - | 100 | 10 | - | A seed that causes worry is planted on the target. It prevents sleep by making the target's Ability Insomnia. |
| | | - | - | 20 | - | The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle. |
| | | 80 | 100 | 15 | 20 | The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch. |
| | | 40 | 100 | 30 | - | The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first. |
| | | 120 | 70 | 5 | 10 | The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat. |
| | | 90 | 100 | 10 | 10 | The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat. |
| | | 150 | 90 | 5 | - | The user charges at the target using every bit of its power. The user can't move on the next turn. |
| | | - | - | 20 | - | The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat. |
| | | - | - | 15 | - | A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness. |
| | | 130 | 90 | 5 | - | The user whips up a storm of leaves around the target. The attack's recoil harshly lowers the user's Sp. Atk stat. |
| | | - | 100 | 20 | - | The user snares the target with grass and trips it. The heavier the target, the greater the move's power. |
| | | 65 | 100 | 20 | 100 | The user makes a swift attack on the target's legs, which lowers the target's Speed stat. |
| | | 95 | 100 | 15 | - | The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals. |
| | | 60 | 100 | 15 | - | The user attacks the target with a song. Others can join in the Round to increase the power of the attack. |
| | | 50 | 100 | 20 | 100 | The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat. |
| | | 50 | 100 | 20 | 100 | The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat. |