Seel

Pokemon Data

Generation: 1

Height: 1.1m

Weight: 90kg

Starter Cost: 3

Type

Water

Base Stats:

MaxHP

65

Atk

45

Def

55

SpAtk

45

SpDef

70

Spd

45

Sum

325

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.5220.5111
FLYPSYBUGROCGHODRADARSTEFAI
11111110.51

Evolution Chart:

Lv 34

Form:

Seel Moves learned by level:

1
NOR
701001530
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.
3
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
7
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
11
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
13
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
17
ICE
4010030-
The user flash-freezes chunks of ice and hurls them at the target. This move always goes first.
21
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
23
WAT
--20-
The user envelops itself in a veil made of water. It regains some HP every turn.
27
ICE
651002010
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
31
WAT
4010020-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
33
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
37
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
41
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
43
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
47
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
51
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
53
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.

Seel moves learned via TM:

GRO
809510-
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
STE
70-10-
The user stabs the target with a sharp horn. This attack never misses.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
WAT
909010-
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
WAT
6010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
ICE
209010-
A consecutive three-kick attack that becomes more powerful with each successful hit.
NOR
4010020-
Numerous coins are hurled at the target to inflict damage. Money is earned after the battle.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
8010015-
The target is slugged with a punch thrown at maximum power.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
WAT
801001520
The user charges at the target and may make it flinch.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
BUG
1208510-
Using its tough and impressive horn, the user rams into the target with no letup.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
WAT
8010010-
Diving on the first turn, the user floats up and attacks on the next turn.
NOR
5010010-
This attack move varies in power and type depending on the weather.
BUG
751001510
The user attacks with a sinister beam of light. This may also confuse the target.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
ICE
2510030-
The user launches sharp icicles at the target two to five times in a row.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.