Pelipper

Pokemon Data

Generation: 3

Height: 1.2m

Weight: 28kg

Starter Cost: 3

Base Stats:

MaxHP

60

Atk

50

Def

100

SpAtk

95

SpDef

70

Spd

65

Sum

440

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.54110.510
FLYPSYBUGROCGHODRADARSTEFAI
110.521110.51

Evolution Chart:

Lv 25

Pelipper Moves learned by level:

1
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
1
WAT
-10020-
The user shoots a torrent of water at the target and changes the target's type to Water.
1
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
1
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
1
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
1
NOR
-10040-
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
1
WAT
4010025-
The target is blasted with a forceful shot of water.
1
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
1
NOR
-5520-
The user generates odd sound waves from its body that confuse the target.
1
WAT
--15-
The user soaks the battlefield with water. This weakens Fire-type moves for five turns.
15
FLY
6010035-
The target is struck with large, imposing wings spread wide to inflict damage.
20
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
28
NOR
--20-
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
28
NOR
--10-
The power stored using the move Stockpile is released at once in an attack. The more power is stored, the greater the move's power.
28
NOR
--10-
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
34
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
41
ICE
--30-
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
48
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
55
FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
62
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.

Pelipper moves learned via TM:

FLY
110701030
The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GRA
8010015-
The user slams a barrage of hard-shelled seeds down on the target from above.
FLY
75951530
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
WAT
801001530
The user shoots boiling hot water at its target. This may also leave the target with a burn.
FLY
6010010-
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
WAT
851001020
The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
FLY
409010-
The user slams the target with its wings. The target is hit twice in a row.
FLY
909515-
The user flies up into the sky and then strikes its target on the next turn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
WAT
110805-
The target is blasted by a huge volume of water launched under great pressure.
WAT
9010015-
The user attacks everything around it by swamping its surroundings with a giant wave.
ICE
901001010
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
ICE
11070510
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
WAT
801001520
The user charges at the target and may make it flinch.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
2010010100
The user hurls mud in the target's face to inflict damage and lower its accuracy.
ICE
559515100
The user attacks with a gust of chilled air. This also lowers opposing Pokémon's Speed stats.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
STE
70902510
The target is hit with wings of steel. This may also raise the user's Defense stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
WAT
358515-
The user traps the target in a violent swirling whirlpool for four to five turns.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
ICE
--10-
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
DAR
6510020-
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
FLY
-10015-
The user covers the target's body with a mass of down that harshly lowers its Attack stat.
NOR
5010010-
This attack move varies in power and type depending on the weather.
FLY
609525-
The user launches razor-like wind to slash opposing Pokémon. Critical hits land more easily.
WAT
90851030
The user attacks by shooting muddy water at opposing Pokémon. This may also lower their accuracy.
FLY
60-20-
The user confounds the target with speed, then slashes. This attack never misses.
WAT
601002020
The user attacks the target with a pulsing blast of water. This may also confuse the target.
FLY
--5-
The user lands and rests its body. This move restores the user's HP by up to half of its max HP.
WAT
6510010-
If the target's HP is half or less, this attack will hit with double the power.
FLY
6010020-
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
FLY
--15-
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
-10010-
The user flings its held item at the target to attack. This move's power and effects depend on the item.
FLY
12010015-
The user tucks in its wings and charges from a low altitude. This also damages the user quite a lot.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
POI
12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
NOR
4010015-
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
ICE
--10-
The user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
WAT
5010020100
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.