Ninetales

Pokemon Data

Generation: 1

Height: 1.1m

Weight: 19.9kg

Starter Cost: 3

Type

Fire

Base Stats:

MaxHP

73

Atk

76

Def

75

SpAtk

81

SpDef

100

Spd

100

Sum

505

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.5210.50.5112
FLYPSYBUGROCGHODRADARSTEFAI
110.521110.50.5

Evolution Chart:

Item: Fire Stone

Ninetales Moves learned by level:

Memory Mushroom
NOR
-10020-
For four turns, this move prevents the target from using the move it last used.
Memory Mushroom
FIR
401002510
The target is attacked with small flames. This may also leave the target with a burn.
Memory Mushroom
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
Memory Mushroom
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
Memory Mushroom
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
Memory Mushroom
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Memory Mushroom
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
Memory Mushroom
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
Memory Mushroom
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Memory Mushroom
PSY
801002010
The user attacks with an odd, unseeable power. This may also make the target flinch.
Memory Mushroom
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Memory Mushroom
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Memory Mushroom
FIR
100505100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
1
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
1
NOR
-10030-
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
1
NOR
4010030-
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.

Ninetales moves learned via TM:

NOR
258510-
The user attacks by striking the target with its hard tail. It hits the target two to five times in a row.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
FIR
7510010100
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
GHO
-10015-
The user makes the target see a frightening mirage. It inflicts damage equal to the user's level.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
FAI
-10020-
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
GHO
6510010-
This relentless attack does massive damage to a target affected by status conditions.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
FIR
701005100
The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
GRO
701001030
The user throws scorching sand at the target to attack. This may also leave the target with a burn.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
12010015-
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
NOR
--20-
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
FIR
358515-
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
GRO
8010010-
The user burrows into the ground, then attacks on the next turn.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
10010015-
The user eats the dreams of a sleeping target. The user's HP is restored by half the damage taken by the target.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
--40-
The user switches places with a party Pokémon in waiting and passes along any stat changes.
NOR
-1005-
The user compels the target to keep using the move it encored for three turns.
STE
100751530
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
FIR
95901010
The user attacks by exhaling hot breath on opposing Pokémon. This may also leave those Pokémon with a burn.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
NOR
5010010-
This attack move varies in power and type depending on the weather.
DAR
-10020-
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
PSY
--10100
The user employs its psychic power to switch changes to its Attack and Sp. Atk stats with the target.
FIR
1201001510
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
GRA
901001010
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
DAR
--20-
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
FIR
5010020100
Cloaking itself in flame, the user attacks the target. Then, building up more power, the user raises its Speed stat.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.