Miraidon

Pokemon Data

Generation: 9

Height: 3.5m

Weight: 240kg

Starter Cost: 9

Base Stats:

MaxHP

100

Atk

85

Def

100

SpAtk

135

SpDef

115

Spd

135

Sum

670

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
10.50.50.250.52112
FLYPSYBUGROCGHODRADARSTEFAI
0.51111210.52

Miraidon Moves learned by level:

1
ELE
401003010
A jolt of electricity crashes down on the target to inflict damage. This may also leave the target with paralysis.
1
DRA
601002030
The user exhales a mighty gust that inflicts damage. This may also leave the target with paralysis.
1
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
7
ELE
60-20-
The user strikes the target with a quick jolt of electricity. This attack never misses.
14
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
21
ELE
6510020-
The user attacks everything around it. The user's HP is restored by half the damage taken by those hit.
28
ELE
801001530
The user strikes everything around it by letting loose a flare of electricity. This may also cause paralysis.
35
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
42
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
56
ELE
1001005-
The user races forward at ultrafast speeds, piercing its target with futuristic electricity. This move's power is boosted more than usual if it's a supereffective hit.
63
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
70
PSY
-10020-
A retaliation move that counters any special attack, inflicting double the damage taken.
77
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
84
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
91
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
98
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.

Miraidon moves learned via TM:

ELE
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
DRA
609010-
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
ELE
9010015-
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
DAR
559515100
The user yells as if it's ranting about something, which lowers the Sp. Atk stats of opposing Pokémon.
NOR
--20-
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
ELE
-10015-
The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
DRA
8510010-
The target is attacked with a shock wave generated by the user's gaping mouth.
ROC
8010020-
The user attacks with a ray of light that sparkles as if it were made of gemstones.
FLY
5510015-
The user nimbly strikes the target. The fewer held items, the higher the damage it inflicts.
ELE
--10-
The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
DRA
--15-
The user raises its allies' morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
ELE
1009515-
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
GRA
12010010-
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
PSY
--30-
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
GHO
-10010-
The target is exposed to a sinister ray that triggers confusion.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
DRA
12010010-
The user rampages and attacks for two to three turns. The user then becomes confused.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
DAR
801001520
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
ELE
--20-
The user boosts the power of the Electric move it uses on the next turn. This also raises the user's Sp. Def stat.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
NOR
--20-
The user assists an ally by boosting the power of that ally's attack.
FIR
130905-
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
DRA
8010015-
The user slashes the target with huge sharp claws.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
BUG
7010020-
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
PSY
80901520
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
DRA
130905-
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.
ELE
50901070
The user attacks the target with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
STE
-10010-
The user slams into the target with its heavy body. The more the user outweighs the target, the greater the move's power.
ELE
-10010-
The user hurls an electric orb at the target. The faster the user is than the target, the greater the move's power.