Koffing

Pokemon Data

Generation: 1

Height: 0.6m

Weight: 1kg

Starter Cost: 3

Type

Poison

Base Stats:

MaxHP

40

Atk

65

Def

95

SpAtk

60

SpDef

45

Spd

35

Sum

340

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
11110.510.50.52
FLYPSYBUGROCGHODRADARSTEFAI
120.5111110.5

Evolution Chart:

Lv 35, Biome: Metropolis | Slum

Lv 35

Koffing Moves learned by level:

1
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
1
POI
-9040-
A cloud of poison gas is sprayed in the face of opposing Pokémon, poisoning those it hits.
4
POI
30702040
The target is attacked with a discharge of filthy gases. This may also poison the target.
8
NOR
-10020-
The user releases an obscuring cloud of smoke or ink. This lowers the target's accuracy.
12
POI
50-15-
The user attacks the target by throwing a clump of special mud. All stat changes are returned to normal.
16
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
20
POI
651002030
Unsanitary sludge is hurled at the target. This may also poison the target.
24
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
28
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
32
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
36
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
40
POI
1209010-
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.
44
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
48
DAR
-10010-
The user faints when using this move. In return, this harshly lowers the target's Attack and Sp. Atk stats.
52
GHO
--5-
After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

Koffing moves learned via TM:

NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
POI
-10020-
Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FIR
6010015-
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
BUG
2010020-
The target is infested and attacked for four to five turns. The target can't flee during this time.
POI
-10040-
The user surrounds everything around it with highly acidic gas and melts away items they hold.
NOR
851001530
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
NOR
908520-
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
FIR
901001510
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
PSY
651002010
The target is attacked with a peculiar ray. This may also leave the target confused.
ELE
901001510
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
ELE
110701030
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
NOR
-8540-
An earsplitting screech harshly lowers the target's Defense stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
ICE
--30-
The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
NOR
2001005-
The user attacks everything around it by causing an explosion. The user faints upon using this move.
FIR
11085510
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
NOR
-10020-
The user flashes a bright light that cuts the target's accuracy.
NOR
2501005-
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
GHO
--10-
A move that works differently for the Ghost type than for all other types.
GHO
-10010-
The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
NOR
-10010-
The user frightens the target with a scary face to harshly lower its Speed stat.
POI
901001030
Unsanitary sludge is hurled at the target. This may also poison the target.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--20-
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
GHO
801001520
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
NOR
9010010-
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
FIR
-8515-
The user shoots a sinister flame at the target to inflict a burn.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
DAR
-10020-
The target is taunted into a rage that allows it to use only attack moves for three turns.
STE
-1005-
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
DAR
5010010-
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
DAR
6010010-
If the target has already taken some damage in the same turn, this attack's power is doubled.
POI
--20-
The user lays a trap of poison spikes at the feet of the opposing team. The spikes will poison opposing Pokémon that switch into battle.
DAR
801001520
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
POI
12080530
The user shoots filthy garbage at the target to attack. This may also poison the target.
POI
6510010-
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
POI
951001010
The user strikes everything around it by swamping the area with a giant sludge wave. This may also poison those hit.
POI
4010020100
The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.