Klefki

Pokemon Data

Generation: 6

Height: 0.2m

Weight: 3kg

Starter Cost: 4

Base Stats:

MaxHP

57

Atk

80

Def

91

SpAtk

80

SpDef

87

Spd

75

Sum

470

Type Defence:

NORFIRWATELEGRAICEFIGPOIGRO
0.52110.50.5102
FLYPSYBUGROCGHODRADARSTEFAI
0.50.50.250.5100.510.5

Form:

Klefki Moves learned by level:

1
GHO
301001530
The user attacks the target while shouting in a startling fashion. This may also make the target flinch.
4
NOR
4010035-
A physical attack in which the user charges and slams into the target with its whole body.
8
FAI
4010030-
The user stirs up a fairy wind and strikes the target with it.
12
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
16
FAI
--10-
By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
20
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
24
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
28
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
32
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
36
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
40
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
44
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
48
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
50
PSY
-10015-
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
52
NOR
1401005-
This move can be used only after the user has used all the other moves it knows in the battle.

Klefki moves learned via TM:

NOR
509530-
The target is cut with a scythe or claw.
FAI
5010010-
The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage taken by the target.
FAI
--10-
This protects Pokémon on the ground from status conditions and halves damage from Dragon-type moves for five turns.
FAI
90901010
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
NOR
--20-
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
ROC
--10-
A five-turn sandstorm is summoned to hurt all combatants except Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
NOR
--10-
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
STE
140955-
The user fires a beam of steel that it collected from its entire body. This also damages the user.
NOR
8010010-
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat-whichever is higher for the user.
FAI
8010010-
The user damages opposing Pokémon by emitting a powerful flash.
BUG
709010100
The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
NOR
150905-
The target is attacked with a powerful beam. The user can't move on the next turn.
ELE
-9020-
The user launches a weak jolt of electricity that paralyzes the target.
POI
-9010-
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
PSY
901001010
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
NOR
--15-
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
PSY
--30-
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
PSY
--20-
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
NOR
60-20-
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
PSY
--5-
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
NOR
--10-
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
DAR
6010025-
The user attacks and has a 30% chance to steal the target's held item simultaneously.
NOR
501001530
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
NOR
--10-
This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.
GRO
--20-
The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
NOR
-8515-
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
NOR
-10015-
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
NOR
--10-
While it is asleep, the user randomly uses one of the moves it knows.
NOR
-10020-
This full-power attack grows more powerful the more the user likes its Trainer.
NOR
-10020-
This full-power attack grows more powerful the less the user likes its Trainer.
NOR
--25-
The user creates a protective field that prevents status conditions for five turns.
NOR
6010015-
A unique attack that varies in type depending on the Pokémon using it.
WAT
--5-
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
FIR
--5-
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
NOR
--10-
The user hypnotizes itself into copying any stat change made by the target.
DAR
-10015-
The user torments and enrages the target, making it incapable of using the same move twice in a row.
NOR
7010020-
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
NOR
--10-
The user recycles a held item that has been used in battle so it can be used again.
PSY
--10-
If opposing Pokémon know any move also known by the user, they are prevented from using it.
STE
-8540-
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
STE
--15-
The user hardens its body's surface like iron, sharply raising its Defense stat.
NOR
6010025-
The user endearingly approaches the target, then has a 30% chance to steal the target's held item.
PSY
--20-
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
NOR
150905-
The user charges at the target using every bit of its power. The user can't move on the next turn.
STE
801001010
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
FLY
--15-
A strong wind blows away the target's barriers such as Reflect or Light Screen. This also lowers the target's evasiveness.
PSY
--5-
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
PSY
8010010-
The user materializes an odd psychic wave to attack the target. This attack does physical damage.
PSY
--10-
The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
DAR
9510015-
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.
NOR
6010015-
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
PSY
2010010-
The user attacks the target with stored power. The more the user's stats are raised, the greater the move's power.